Observatory

for Half-Life

1st February 2001

Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods
About

Aliens have taken over the observatory at Brown Mesa! Marines have come to kill everything!

Basic Details
  • Title: Observatory
  • File Name: hl1-sp-observatory.7z
  • Original File Name: observatory.zip
  • Size : 47.4Kb
  • Author: Jason Bean
  • Date Released: 03 November 1999
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 1.5 (out of 5), standard deviation: 0.25 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 2 Mins
Shortest: 0 Hours, 2 Mins by Unq
Longest: 0 Hours, 2 Mins by Unq
Total Time Played: 0 Hours, 2 Mins
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Think TwiceAvoid It!

5 Comments

  1. bumtown

    brown mesa?

  2. Mel
    Think Twice

    No game here just killing all in two large rooms.

  3. Avoid It!

    Simple single, cubic map filled with all sort of weapons and ammo at the starting point in one end and with soldiers, aliens in the other end. Kill all, that’s it. Boring.

    Pro’s:
    -Every HL weapon and lot of ammo
    -Barneys who can help, but not needed

    Con’s:
    -Very short
    -Ultra simple map design, no details – nothing special at all (everyone could do)
    -Stupid AI
    -No story, puzzles – nothing like that
    -Balancing
    -No flair

  4. Ten Four Reviews

    This is quite possibly the worst Half-Life level I’ve ever seen. It consists of a very large, long room connected to another, smaller room by a large rectangular hole. You start at the end of the large room furthest from the hole alongside some Barneys, a couple of GMen (why?) and a huge selection of weaponry. At the other end of the room is the largest collection of marines I have ever seen, plus a few assassins. In the smaller room is a large collection of aliens. I’m not even going bother with a paragraphs to explain why this level is so bad:

    • Framerates are abysmal. I got framerates of about 4 (and I have a good PC) making it almost impossible to aim.
    • There is an insane number of marines, and there is practically no cover.
    • Despite the vast number of foes the level is still incredibly easy, thanks to the huge selection of weapons available (see the right-hand screenshot). All you need to do is pick up one of several Egons and use it like a hose to gib every single enemy with ease. That’s assuming you get a framerate high enough so you can aim.
    • The architecture is crap (no other description will fit). Most of it consists of big flat, boring walls. The lighting is rubbish. The only textures that are properly aligned are ones that can’t be misaligned. There are holes leading outside of the level and other visual errors.
    • There is even a Gonarch stuffed into a space to small for it, just to provide even more annoyance.
    • There’s no end, plot or direction. Nothing of any interest at all in fact.
    • Some objects haven’t even been put on the ground – most notably a pair of sentry guns (placed where they can annoy you most).

    This level goes wrong in ways I didn’t think possible. My recommendation is that each and every copy of this level should be hunted down and destroyed. There is absolutely nothing good to say about it. No thought has been given to item or enemy placement, balance, framerates, construction, plot or how fun this level is to play. It’s so bad it isn’t even funny. If for some reason you are considering downloading this, go and do something else – anything is better than this.

    Notes
    This review is republished here by permission and was originally published Monday, 24th January, 2000 by Chris.

    This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.

  5. Unq

    As Chris mentions in the Ten Four review above, this is solidly in the running for worst Half-Life map ever. I tend to think Rum beats it out, though.

    This map is just a killbox, and a poor one at that.

    The author’s notes say the map was made in a few hours. I can’t conceive of why it possibly took that long.

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