This is where Map Labs all started. Last year’s Halloween Horror, here in time for the spooky season this year.
The mappers were charged with, of course, making a scary or Halloween-themed map. The challenge recieved 7 entries and 1 bonus map. Spooky ones, creepy ones, weird ones. Have fun!
As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord!
- Title: Halloween Horror
- Filename: sdk-2013-sp-mlc-halloweenhorror.7z
- Size : 348 MB
- Author: ThatsRidonkulous, The_GuardianTM, White_Red_Dragons, Matt71490 AKA Event Horizon, David Driver-Gomm AKA Kralich, 1upD, LordDz, JanKaszanka
- Date Released: 31 October 2018
- Make sure you have the Upcoming branch of the Source SDK Base 2013 Singleplayer installed in Steam and run at least once. (Properties – Betas – select upcoming from the dropdown list).
- Copy the “halloweenhorror” folder into your SourceMods folder.
- Restart or start Steam.
- Halloween Horror should now be listed in your Library tab.
If you decide to use the Per-Map Opinion Images, feel free to use the file below as a template:
HalloweenHorror-Review-Template.txt
Listed as they are displayed in the mod itself:
The Sun Vanished by ThatsRidonkulous
Unanswered Questions by The_GuardianTM
Lab-Map by White_Red_Dragons
Gracey Manor by Matt71490 AKA Event Horizon
Terminus by David Driver-Gomm AKA Kralich
Shadow Walker 2 by 1upD
Mom and Dad by LordDz
Back on Course by JanKaszanka (bonus map)
WARNING: The screenshots contain spoilers.
Each map has 5 screenshots.
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1,516Overall
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0Today
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3Last 7 days
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17Last 30 days
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269365 days
Using Gauge: Users
Manually: 2 Users
Time Taken:
Average: 2 Hours
Shortest: 1 Hours by matt71490
Longest: 3 Hours by Hec
Total Time Played: 4 Hours
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Why is only the first entry playable? All the rest are inactive even if after I have passed the first one.
put in the developer console sv_unlockchapter 8 and will be fixed
Unknown command
Sorry! The command is sv_unlockedchapters “8”
The download is now fixed, you shouldn’t have to do this anymore. If you already have the old download, use the console command above.
No reviews yet, so I figured I would post a quick one of my own. These reviews are based off of my passing thoughts when I played these over a year ago, so they won’t be super long.
Really good visuals and sound design here, the world feels real and that adds a lot to the horror elements. I kinda wish the whole “sun vanishing” idea was explored a bit more, and I can’t say it particularly scared me, but aside from that, this entry is as good as it gets.
I honest to god remember nothing about this entry so I assume it was just “okay”
Feels unfinished, missing alot of files (this might have been fixed since I played it), but overall, pretty inconsequential.
My entry. Competition came out of nowhere so the idea was somewhat half baked at the start and developed as the map went along. Ending was really abrupt, but I ran out of time to implement the ending I wanted to use. Also a huge reference to the Disneyland Haunted Mansion attraction.
Really short, but not terrible for what it is. Pretty much straight down the middle for me.
One of the few maps that actually managed to scare me. The use of the custom code here is great (after all, the author created it), and there’s pretty much nothing bad to say about it.
Really interesting idea/story but the horror elements are somewhat cheesy and hard to take seriously. Aside from that, a really solid entry.
Kinda neat visually but boring in terms of gameplay and execution.
Manually
Easy
1 Hour
The Sun Vanished map is based entirely off of the Sun Vanished ongoing ARG, so i guess the map wanted to play more with the horrifying aspects of the ARG rather than actually anything to do with the sun actually vanishing?
Not for me.
Well, so I’m quite impressed this nice competition has so few reviews so here are some thoughts about it.
BOLD: The Sun Has Vanished
I truly like how the gameplay of this now-classic creepypasta was implemented, the whole environment was creepy and dark and also You can feel that horrid feeling of trying to escape from that unknown orb that haunts you. Also, the final escape is very satisfying when you reach it.
BOLD: Unanswered Questions
Was more environment than a coherent horror story, also the gameplay was confusing and frustrating at some points, The main horror resource was being chased by those burned men with a crowbar but they were pretty predictable, so is a bland horror resource, I guess in order to make a scary mod in HL2 you have to be more creative than using that chasing asset.
BOLD: Lab-Map
I guess it was a nice concept but sorry, it was just bad implemented, it didn’t offer any horror or mysterious context, and overall it felt more like an SCFI environment than a horror one. As I said it once and I sustain it, “HL2 Zombies are not enough to make a horror mod experience.”
BOLD: Grace Manor
This also had a strong dark environment which was cool overall. I liked the satanic rituals reference, and the evil G-Man’s sightings, despite this, it was short and the ending just came out faster and random than I expected.
BOLD: Terminus
This one was more like a proof of concept and offered really little challenge or a deeper horror experience so it was just OK.
BOLD: Shadow Walker
This one was the best and well-earned one. Offered a great horror context told inside the gameplay of the mod. The implementation was nicely done and the gameplay was entertained and challenging at the same time. I also had a pair of nice jumpscares playing this one. So it’s totally worth it.
BOLD: Mom and Dad
Let me say it, the concept in this one was just mind-blowing, and despite the gameplay was just like a story-tale one, where you just basically “walk”, it was the most impressive story, I also think it was just great the story is seen from the child of that couple perspective. I also loved how the author used the CMB as the main horror character in the story, that was a very clever touch.
BOLD: Back on Course
This was a short but OK horror delusion into the HL2 universe, so yeah It was nice, despite the very basic “walk” dynamic.
BOLD: In conclusion
This was a worthy Halloween competition, hope more and more on the way here in RTSL.com
Manually
Medium
3 Hours