Grunts Domain

for Half-Life

1st January 1998

Basic Details
  • Title: Grunts Domain
  • File Name: hl1-sp-grunts-domain.7z
  • Original File Name:
  • Size : 493Kb
  • Author: Phil Calavera
  • Date Released: 22 April 1999
PlanetPhillip Download Servers
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

2 recommendations, average score: 2 (out of 5), standard deviation: 1 (what's that?)
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Avoid It!Maybe?


  1. Mel
    Avoid It!

    No flow or structure/poor balance & gameplay/levels unrelated.

  2. Maybe?

    First of all: it’s not that bad as mel wrote here. “Gruntmatch” is worse! But that’s just one comparison.
    So here we have a old, single map containing fighting grunts and knocking out turrets only.
    At same places are tripmines, so I suggest to save some special ammo or weapon.
    And be aware of the dark room. Well, it’s no real “dark room”, just a “d a r k” room, get it? 😉
    The grunts have shotguns or assault rifles, some throw grenades. Some are placed just oddly. (why would a grunt hide behind a crate, when there’s a turret in front of it anyway?)
    That’s just one minor flaw. However, there are some more of course.

    But let’s point out the good things.
    These are nice combat action with very good balancing in my eyes. Music is playing too.
    Another thing is the quite good mapping for a first map.
    There are good layouts, nice lighting and even a outdoor area.
    If only it would be more detailed, more variety in textures and stuff.

    However, the flaws can easily “overwhelm” the positives.
    What I mean is the missing story or puzzles, longer playtime and more variety in general.
    Nonetheless if you like tough gruntfest-style maps, you’ll surely like this.

    -Nice combat action
    -Pretty good mapping for a first map, good layouts, nice lighting (+outdoor area)
    -Balancing – watch your step, there’s not much health or HEV batteries
    -Relatively well atmosphere – you never know what to expect around the next corner, door
    -Grenades provide tactical procedures
    -Music fits imho

    -Very short playtime (~5-15 minutes)
    -No story, puzzles
    -Not much variety in mapdesign, enemies, weapons etc.
    -No HEV at start – but can be found early ingame

    Summary: Well done gruntfest for a coffee break, worth a look if you like these style of maps.

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