Freemans Escape

for Half-Life

1st January 1998

Basic Details
  • Title: Freemans Escape
  • File Name: hl1-sp-freemans-escape.7z
  • Original File Name: freemans_escape.zip
  • Size : 208Kb
  • Author: Dave Crabb
  • Date Released: 19 November 2001
PlanetPhillip Download Servers
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 2.5 (out of 5), standard deviation: 0.25 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 501
    Overall
  • 2
    Today
  • 6
    Last 7 days
  • 16
    Last 30 days
  • 72
    365 days
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Maybe?Think Twice

Help me create more and better content - please support me on Patreon

Help me create more and better content - please support me on Patreon

4 Comments

  1. This is a Quake2 pair of maps.
    From the readme:-
    Unzip the file into your quake2\baseq2\maps dir.
    Unsuprisingly, it don’t work in valve.

  2. Maybe?

    That map for 10-15 minutes. Design below the average, light stupidly done. However, there is in it something that fascinates and does not let go.
    You can play, but don’t hope for active gameplay: everything quickly and easily.

  3. Think Twice

    Yet another little gruntfest with several assassins.
    It’s starts in a staircase with the HEV suit, crowbar, AR and (contact) grenades. That’s a lot!
    But you’ll probably need it. The combat is tough, but nice balanced and not impossible.
    There are some traps to avoid, so I suggest to proceed carefully into a new room or area.
    The worst flaw is the mapping, if only the author would’ve make it more detailed, more witty.
    Usually grey textures and not much to see. Oh and forget about the crates, they can’t be broken.
    So after fighting your way through normal corridors and small rooms, they are at least a few outdoor areas which look nice. The lighting is quite good at all times.
    Just the playtime let’s me keep saying “think twice”, instead of a “maybe?”.

    Pro’s:
    -Decent mapping, good lighting – but poorly textures, almost no details
    -Nice combat action
    -Good balancing
    -Cool start equipment
    -A few nice ideas, scripts

    Con’s:
    -No story
    -Very short playtime (~5-10 minutes)
    -No real puzzles
    -No scripts
    -Undetailed textures, emptyness – therefore not much atmosphere
    -Not much atmosphere
    -Crates can’t be broken
    -Sudden end

  4. Ten Four Reviews

    Freeman’s Escape clocks in at only one map, so prepare to be underwhelmed by its length. That’s not all that’s underwhelming, though.

    Level design is seemingly uninspired. Decent for a first-time map, but even considering that, still unimpressive. Overly linear flow, boxy (or otherwise rigidly defined) rooms and areas, plain texturing, and simplistic architecture all contribute to a map that just manages to squeak under the scope of examination.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Friday, 28th June, 2002 by Calyst.

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>