Basic Details
- Title: Freemans Escape
- File Name: hl1-sp-freemans-escape.7z
- Original File Name: freemans_escape.zip
- Size : 208Kb
- Author: Dave Crabb
- Date Released: 19 November 2001
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This is a Quake2 pair of maps.
From the readme:-
Unzip the file into your quake2\baseq2\maps dir.
Unsuprisingly, it don’t work in valve.
That map for 10-15 minutes. Design below the average, light stupidly done. However, there is in it something that fascinates and does not let go.
You can play, but don’t hope for active gameplay: everything quickly and easily.
Yet another little gruntfest with several assassins.
It’s starts in a staircase with the HEV suit, crowbar, AR and (contact) grenades. That’s a lot!
But you’ll probably need it. The combat is tough, but nice balanced and not impossible.
There are some traps to avoid, so I suggest to proceed carefully into a new room or area.
The worst flaw is the mapping, if only the author would’ve make it more detailed, more witty.
Usually grey textures and not much to see. Oh and forget about the crates, they can’t be broken.
So after fighting your way through normal corridors and small rooms, they are at least a few outdoor areas which look nice. The lighting is quite good at all times.
Just the playtime let’s me keep saying “think twice”, instead of a “maybe?”.
Pro’s:
-Decent mapping, good lighting – but poorly textures, almost no details
-Nice combat action
-Good balancing
-Cool start equipment
-A few nice ideas, scripts
Con’s:
-No story
-Very short playtime (~5-10 minutes)
-No real puzzles
-No scripts
-Undetailed textures, emptyness – therefore not much atmosphere
-Not much atmosphere
-Crates can’t be broken
-Sudden end
Freeman’s Escape clocks in at only one map, so prepare to be underwhelmed by its length. That’s not all that’s underwhelming, though.
Level design is seemingly uninspired. Decent for a first-time map, but even considering that, still unimpressive. Overly linear flow, boxy (or otherwise rigidly defined) rooms and areas, plain texturing, and simplistic architecture all contribute to a map that just manages to squeak under the scope of examination.
Continue reading the review on Ten Four…
Notes
This review is republished here by permission and was originally published Friday, 28th June, 2002 by Calyst.