for Half-Life

1st January 1998

Basic Details
  • Title: Do
  • File Name: hl1-sp-do.7z
  • Original File Name:
  • Size : 988Kb
  • Author: Immortal
  • Date Released: 28 April 2000
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

8 recommendations, average score: 2.63 (out of 5), standard deviation: 0.48 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Using Gauge: Users
Manually: 5 Users

Time Taken:
Average: 0 Hours, 20 Mins
Shortest: 0 Hours, 15 Mins by reaction
Longest: 0 Hours, 25 Mins by AnRet
Total Time Played: 1 Hours, 38 Mins
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Maybe?Think TwiceMaybe?Think TwiceThink TwicePlay It LaterThink TwiceMaybe?


  1. Maybe?

    The readme is in French so I guess this guy is French.
    Short mod but…
    Textures and lighting are way above average for this oldish mod, and are worth looking at.
    The gameplay is slightly odd, with the physical obstacles being unusual but well designed.
    No real ending as the player is sent round in circles.
    Worth a look.

  2. mcrip
    Think Twice

    A short “kill as much you can get-map” in a strange, hopeless, unholy and allmost dark environment. 10 Minutes of action, no story, no half-life feeling like “I only want to get out of here, sorry to harm you bad guys…”

  3. Ade

    Is this really a mod or a map pack? I had to put the maps in valve/maps folder and got the hev suit in the first map, but couldn’t find a way to get to the second map, I just ended up in a room I’ve already been and figured that was the end and had to load do2 manually.. If I missed something, I blame it on the lighting;)) But playing the second map with no hev is just no fun as you can’t switch between weapons, I ran out of ammo and had no flashlight so I stopped. But I liked the mapping, it’s pretty damn good, you might say unique. There was one badly built staircase, but other than that, all I can say is that this guy is creative. Enemy placement isn’t always great. But he managed to create a certain atmosphere. I wonder why he didn’t have any story in mind in the first place, it’s a pity.
    So.. can any of you guys tell me how you got to the second map?

  4. After you go through the first map and end up back in one of the earlier rooms,go down the lift again and turn around.Should see a hallway to follow there.

  5. Ade

    Well I followed the hallway and ended up next to disappearing GMan, but the first time I got there I went down after him. Now that was a dead end.. so I never gave it a second thought! Matter of fact the door was at the same level, I just had to wait for GMan to go down and the trap to close so I can stand on a platform. Sheesh! Thanks for the hint.
    Pretty puzzling and interesting for such an old mod, lots of doors and halls that are noticeable just for a few seconds.

  6. Ade

    The ending was quite a disappointment, as I thought I saw 5 maps instead of 4 and went round in circles like piledriver, for a while. The first half is the actual fun, the second is just walk and observe, push a little button there, I didn’t quite enjoy it. It’s like 2 different people made this.

  7. No comment.


    -Too many

  8. Ten Four Reviews

    Do is a short 4-map pack that comes to us from mapper Immortal. I don’t know whether this is Immortal’s first release or not – I couldn’t find any information on him or his maps, though he does supply an email address. I doubt this is his first map, judging by some of the design of Do. However, that doesn’t mean this is a pack you want to play, either.

    No background is given for Do, and the levels seem to be rather piecemeal, with no real consistency (or even seamless level changes) among the levels. Well, I take that back: there is a predominant theme in the four maps – that of devil worship (or, at least the rejection of God or Christ). There are loads of inverted crosses and pentagrams in the pack, there is some pointless torture and death, and your final destination seems to be a misty column connecting pentagrams on the floor and ceiling. At least it’s original.

    The firefights in Do are a mixed bag – early on you are thrown into a couple of tough combat situations with limited ammo, but later on there is not much in the way of enemies. A couple of the locales you will visit are visually interesting, but overall the architecture is pretty mundane, and the texturing could really use a lot of work.

    Furthermore, there are some real drawbacks to this level. First is the overuse of colored and/or flashing lighting. Many places, especially in the second half of this pack, are tough to look at, either because the colored light dominates the visuals, or the lights are flashing or flickering, inducing a migraine within a matter of mere seconds. The framerates drop in a few sections, due to the dynamic lighting as well as r_speeds that are a bit on the high side.

    The level has no real point – you are supplied with no background, directives, guidance, etc., and the end of the pack is pretty sudden and really unsatisfying. Throw in a pointless puzzle involving the choice between a right-side-up cross and an upside-down cross and you have a fairly poor map pack. Without question the highlight of Do is the room filled with scores of cockroaches, which make that delicious ‘squish’ sound when you step on them.

    This review is republished here by permission and was originally published Tuesday, 2nd January, 2001 by Unquenque.

    This review was originally posted on the Ten Four Website, which is now offline. Permission has been granted to republish the full review and more details can be found on the About page.

  9. Think Twice

    DO is an interesting mod, although is more like a map pack with most maps having a weird transition between, they also have a really amateurish feel to them, mixed with Satanic textures, it kinda reminded of Doom 2

    The first map was… actually interesting, you go from room to room getting new weapons and facing different enemies in each one, the problem is that you’ll go in circles and think that you’ve reached the end of the mod, when there’s actually a hidden passage that leads you to the map transition

    The second map takes place outside, and the map feels kinda badly done, eventually you’ll reach some kind of unholy church which leads you to the last two maps, where there are no more enemies and it turns in some kind of museum were you can watch and sometimes kill a few scientists here and there, the end of the map confused, it feels like there’s another map and the map transition doesn’t work, but it actually ends there

    Overall, the only reason to play it is for the “so bad is good” factor, I had a bit of fun exploring the levels, and the mod is pretty unique, but the poorly done maps and confusing parts take away a few points

  10. Think Twice

    DO is a peculiar little map pack and has an air of a series of test maps that have been inexplicably linked together. The only consistent theme is the satanic imagery, with the inverted crosses and pentagrams. While this is fitting for a game like QUAKE or DOOM, in a custom map pack for Half-Life it comes off as incredibly edgy and cringe inducing.

    That said, there are some neat ideas here and there were some challenging fights, but again this boiled down to DOOM/QUAKE style monster closets, rather than Half-Life’s more coherent and structured combat encounters.

  11. Play It Later

    The maps are very rough but are interesting. The Satanic element and custom textures make this worth checking out, even if the gameplay is totally lacking in almost every regard.

  12. Think Twice

    In general it has strange gothic idea (I think it was made with somekinda humor and gameplay is clunky. I don’t really get how to proceed to second level so I don’t what to say…

  13. Maybe?

    Whatever you do, you will perish. I think this guy wanted to transmit that Half-Life is a satanist game which involves killing innocent being like alien animals and scientists by corrupted government who seeks only only over everything else. Not a bad idea from my perspective. But the level design and the message are quite simple from my perspective.

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