“City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas Square, Eaton Centre , Mel Lastman square, St. Michael’s Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner’s lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.
Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.
It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old colleague residing in Toronto, Canada, now known as City 7. These communications lead to questions? What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?
City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2. “
- Title: City 7: Toronto Conflict
- File Name: hl2-sp-toronto-conflict.7z
- Size : 115MB
- Author: City 7: Toronto Conflict Team
- Date Released: 14 October 2007
You can still use it with MapTap once you have downloaded it.
This mod was created in October 2007 and Valve has updated Steam a number of times since then.
Therefore, this mod is unlikely to work without some effort on your part.
The unofficial fix has been included in this file and you will need to follow the instructions in this thread:
Start in the first post, then do a search for “Toronto Conflict” for specific information.
A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader
This mod features a bonus level of the downtown Toronto PATH system a network of underground malls that would take you to the Combine CN tower after the Combine processing plant. This level is unlocked after completing the game and viewing the credits.
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
4Last 7 days
11Last 30 days
Using Gauge: Users
Manually: 3 Users
Average: 1 Hours, 10 Mins
Shortest: 0 Hours, 30 Mins by Daken50
Longest: 2 Hours by hl-csd
Total Time Played: 3 Hours, 29 Mins
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I’m breaking my own rules again by making a recommendation before I have finished playing the mod but so far it’s pretty good. I’m not too happy with the start because it seems a little arbitary, but I believe I understand what the author’s were trying to do.
I will add more screenshots and hopefully a teaser video as soon as I get time.
The screenshots look clean and smart, maybe even a little too clean and smart for a dystopian future! Can’t wait to play, but it looks like I will have to because unfortunately the links aren’t working. I wonder if the sites have exceeded their download limits or something.
The Team require written permission to make these files available and I am waiting for a reply.
New world order the combine didnt just take over Europe or Russia (HL2 EP2 building logos)they took Canada too. Downloading now hope the gameplay lives up to the level design.
Well tough start I did notice some framerate drops when you reach the 2nd floor balcony when you throw grenades long distance.
Very awesome level design & custom textures mailboxes etc. Wish the start when the dude gets shot there wont be snipers oh well.
Stuck in Subway station car in the Electro-Trap puzzle subway car cant figure where to go from there.
Ohya for beginners play on easy on normal I died alot.
Thx Phillip :))
I got as far as Fragmaster before I got discouraged from playing. The voice acting in the begging isn’t bad and fairly interesting. However, when the s**t hits the fan the game becomes impossibly tough. All I had was the SMG and very little ammo, which wouldn’t have been a problem except that I killed 4 guys and all they dropped was one grenade. I was promptly out of ammo with a solid 15 combine soldiers bearing down on me. Maybe I missed it but I had no crowbar or anything so I couldn’t even spit on them. All I could do was try to make a break for it and die.Seems like the difficulty was designed for a masochist. The best range of engagement is long distance, but all you get is one or two grenades, a pistol and the SMG (which are the two most inaccurate guns in the game). At first I thought I was just sucking and not being tactical enough, but Ive been playing games like ArmA and Operation Flashpoint lately which are certainty difficult games with a feeling of impossibility but they aren’t near as discouraging as this game…
Once in the subway it does get better, but I got past the shocker puzzle and the next door wouldn’t open, I was stuck in a tiny little area and would have had to backtrack to see if I missed anything, so I quit for the night.
The level design and custom textures/custom stuff is awesome. The game looks phenomenal and aside form the framerate drop on the balcony that Fragmaster mentioned it ran great at 1290×1024 on my old machine. However, due to the impossible nature of the first lvl I was so discouraged that I almost deleted the whole thing (I had to use godmode to get past it… And I never cheat).
I give it a:
For reasons of making me feel like I suck at playing Half Life 2.
Here’s a clue, forget the door, you didn’t miss anything.
Use the window.
You need to climb stairs to find the crowbar at the start of the mod.
I’m at the bit where you lose your weapons and the gravity gun gets supercharged but I’m not sure if it’s a bug or if I’m not supposed to be able to pick it up and on the few times I have picked it up I go to try and get the suit and I can’t pick up the suit.
Does anyone know what’s supposed to happen here?
^^You can’t pick it up.The mod looks good, but its indeed pretty difficult. The end is next to impossible, I cheated there.
This mod has a lot of variety in gameplay, which is positive, but there are just too many enemies.
keeps crashing at diff spots ,havn’t left the opening park.???
Here we have a beautifully designed mod rich in detail with tons of new stuff. I was excited to actually get to play in Toronto but my excitement faded rather quickly when I asked myself if I was having fun. Repeatedly the answer kept coming up “no”.
It’s a true shame that this team of developers put together such a nice mod with great layout and what could be awesome gameplay only to snuff the life out of it by using far too many enemies. It’s just plain overkill and if you do make it to the ending, I guarantee that you will only win by cheating.
I would have even been okay with the mod if it weren’t for the ridiculous ending. It ruined the whole gaming experience for me.
Would be an excellent mod except as other have said there are too many enemies and I’ve given up trying to win at the last scene, it’s too difficult even on easy and spoils what otherwise would have been excellent work
Anyone help, stuck with gravity gun in corridor/room at side,there is a forcefield with a grating on the floor,removed grate and I can see a ladder leading down.Anybody know how I get there? Thanks
Overall this mod was designed well, with the exeption of a few downfalls. Mainly the dificulty. It was fairly challenging, but I was able to beat it on normal without cheating. The problem is that to do this you have to keep an eye out and be resourceful. There’s ammo and health kits scatered around everywhere to keep you alive, you just have to find them. The level design was above average with some funny lines tossed in ocasionaly.
For those having trouble with the balcony on the first level there are smg grenades in the room befor, open the door pop one in the cluster of combine, grab ther ammo, throw a granade downrange, break the ammo crate on your left and lob your second smg grenade into the cluster at the end.
Also towords the end when you get striped of you weapons, I think the game developers forgot that the weapon disolver activates the super gravity gun. Your not supposed to get it. To solve this just start a new game at chaper 6. If you can’t, pause the game and hit ~ and type in “sv_unlockedchapters 6” and then you should be able to.
Another tip, when you get to an elevator that takes you up to 3 waves of about 10 combine, right befor that there is a desk with a combine with a shotgun, hit the button behind the desk. The AR2’s alt fire comes in handy.
This mod is only for those looking for a challenge. The mod may be hard but if you are resourcefull and tacticle it is not impossible.
My final recomendation:
Would someone help me out here. Been stuck for an hour or so and can’t figure it out for the life of me. Just got the crossbow on the roof. I tried jumping onto adjacent roof from box,no go. So went back to street but can’t deactivate forcefield across street or at building entrances. Tried everything I could think of. Shot at transformers with variety of weapons – all they do is spark. Also tried to sever power cables. I figure I found the crossbow for a reason, but not for here, probably something on the other side of the forcefield. Any hints would be appreciated.
got the zip and the other two install files,the zip crashes before and at the first map change wont go any further,got the other two files both error and warnigs about corrupt installers/files ?
Chuckanut, if you are where I think you are, it’s a matter of hitting all the transformers, there is one opposite from where you are on the roof and another on other side of the street.
I have progressed to where you get the super gravity gun and face the Helicopter Gunship with packs of Combine continually attacking. Have not got a clue what to do next.
Mel – Thx for this. Never figured out I had to shoot them all and missed the one on the roof across the street, at any rate. Don’t think I would have figured it out without your help.
Perhaps some of the best design ever seen in an HL2 mod but it’s let down by being insanely hard at the end and almost too buggy to play in other places.
I’m giving this a
based purely on the grounds of the superb level design.
Hi All, What are you supposed to do after you get the combine suit and baton? Different type of mod eh hosers?
Just follow your nose and keep out of trouble.
It took me a bit to figure out the transformers till I wacked one with the crowbar and seen the light change.I was like cool,now I know but it still took time to find em all especially the one on the roof across the street.
The mod is different in a way but still alot of fun so I say
BC just walk through doors with handles.You will bypass all the gaurds.They wont do anything unless you get upto them.
Almost forgot to add
Dumb Kanuck lol
andyb, Take off hosehead!
Get out hoser.I may have to sick some dave’s on ya lol
The roof part where you get the crossbow overlooks the giant forcefield well I hit both transformers & couldnt go through until I use the Buggy to drive through it which is really odd I guess the Buggy can drive near through everything.
my new problem is I get into the next area fight the combine til I reach the part where some combine soldiers go through a steel fence the fence opens for them so I made a mad dash for it but an invisible barrier stopped me.
The fence did close I searched the buildings surrounding it but their wasnt any switches or buttons or transformers to open the Steel Fence What do I do Next?
The buggy through the forcefield must have been a bug (no pun.) There are four xformers and you must shoot them all. One is on the roof across street for crossbow roof; the other 3 you should be able to find easy enough. Anyway that will drop the forcefield and trigger new assualt. After dealing with assault proceed to the middle of the armoured wall at end of street to end level and start next. It sounds like you went to the right place, but perhaps the forcefield has to actually drop to allow level to end. I can’t remember whether there was a switch here, but I recall being surprised when I just walked up to it and it opened.
Loved this mod, even though I found the very beginning and the very end to be extremely difficult and ultimately had to cheat to finish. The beginning was perhaps because there are some conventions which don’t apply here, like enemy dropping weapons, but I think the ending is virtually impossible without cheating. After an hour or so, I finally had to play in “notarget” mode and “impulses 101” for weapons and still the chopper didn’t go down even after a dozen rpg hits. What’s up with that? An incredible number of combine continually spawn at a rapid rate, there is no cover from chopper fire, and there is no heavy ammo to combat it. Still, if you think 1 against 100 odds is fun, then this last level may be for you.
I loved the entire middle, though so I’m giving it an enthusiastic “play it now”. One last thought; it has been commented here that it’s a design bug if you get the super gravity gun after loosing all you weapons. I didn’t realize that and played with the gravity gun as my only weapon for some time. It was a blast, so if you get it by mistake and want to have fun — just go ahead, since you’ll probably cheat by the end anyway.
Thank u chestnut:))
Im at the part where your in combine metro-police uniform disguise.
dunno where to go I wandered through all the rooms the other metro-police stun me with their batons if I get too close & in one room one even launches manhacks at me dont know the reason for that yet.
Mod needs a proper walkthrough
It’s not hard to figure out.When you have the combine suit on and go through it there is generaly only 1 door.Sometimes more but easy enough to see that there is no exit so go to the next.If your stuck in this part I can only assume your not breaking crates as you go.
I really like the feed back on this site. I was the project lead on this mod and I know this mod is hard. Since we didn’t use our original story and new characters (due to the duration of the project), I left it wasn’t proper to story develop a new character. As result we focused on action. A lot of 3d shooters are very easy and half-life 2 (even on hard) is not much of a challenge. If you want action and real challenge, this is the mod. You’ll need to be resourceful and skillful. If we continue the project to the Combine CN tower, we are going to take this mod in a new direction with better emersion and proper story development. (I know the ending is nuts; we might release an update or just continue the project.)
You should ….
And were looking for team members. Check the site.
It’s one thing to make a mod a challenge by using the right enemy numbers and placements but using cheap tricks like enemies not dropping their weapons is not!
I also noticed a few map errors right by the huge plaza at the start like invisible walls, being able to look outside the map and several NPCs floating above the ground.
Now for some playing tips ;), I got stuck at the end of the subway with everyone dead except the Combine in the cabin. What were I supposed to do then?
Jumped to the next map ;), but in the end level do I really need to kill the chopper to continue? How am I supposed to do this in your intended way?
For the most part this is a tremendous mod with just about the best combination of textures, set designs and attention to detail every seen in a HL2 mod (please feel free to disagree with the last statement I would love to know of something better).
I played through on normal and managed to sort out all the puzzles and engagements without cheats. However the end scene, I think it’s the end from reading above comments, is both impossible and pointless. I am not sure what the authors intended here but what ever it was, it did not work.
it’s a shame that a great piece of work should be faulted this way and I help the authors will take the time to revise the ending some how
The mod also gets good ratings for uniqueness in parts, the opening setting was ambitious if a little confusing, with the subway ride being a wonderful piece of innovated mapping also the Combine suit sequence added variety and interest to the game play.
I hope we get more from this team who are not short of ideas, but please sort the ending out, this could be the ‘mod of the Year’.
Five Word Review
A faulted mapping master piece.
I wish there was a rating between Play it Now and Consider it, so for the time being ‘Consider Playing it Now or Later’
That only happens on the first level. If you destroy the stage, a combine elite will leave his post. You can go by his post and get a hand gun across the water. You can fight the combine while they are running across or run to the SMG and use it to kill them all. We cut the weapon drop so people won’t hint the combine with crowbar and get their weapon and shotgun on the first level.
I know and I managed to finish it without cheating, still it’s not the right way to do it. Players expect Combine soldiers to drop their weapons. If you don’t like that, use those with prods only or place them somewhere the player can’t get to the dropped weapons.
BTW, what am I supposed to do at the end of the subway train again? Or is something not triggering?
I destroyed the shed then ran across.I got to the first gun and ammo before a shot was fired.Then I ran to the other end and got the machine gun and more ammo.Only lost 1 health total.If you hide in that corner you can kill em 1 by one without losing much health,and there is health around too.
Subway- Kill the combine and push the red light on the panel.
There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.
I am almost speechless about this mod, so fortunately many others have the same opinion about it. Too hard for this old geezer, but it’s a good thing I am a dedicated cheater so did finish it. There was much I liked about it and hope the developers carry on. I thank them for their fine efforts.
Playing it on “easy” I actually could make it thru without the biggest of the difficulties. The mod overall is very well designed, it has been made by students of game design or w/e. The design, as people said, is above average. In my conception, I could spot good lighting, well placed props and besides, the quality of the custom props made by the group is rather enjoyable. Just for instance, don’t try to kill all that you find on your way through. Specially in the beginning, just run away from those bastards and when arriving to the long balcony, you start shooting them. Same goes for parts inside the “Citadel”. When you put up on a “Chickenshit” Metrocop clothing, pass away from all of the other metrocops or they will hit you (tough that was not the objective but they did not configured this part very well) and combine elites. Play on easy. ENjoy you2.
Hey guys, thanks a lot for the good comments. I am Roozbeh the TTC level designer. I will list here some of the intentions of the things put into this mod that some of you aren’t clear about.
*some spoilers bellow*
Basicly, as said before you need to be resourceful and tactical. In the first level you have to pick up on what the citizens are saying, its vague clues but its there, if you break the stage you will have the crowbar and the combine elite will leave his post so you dont have to run across the water. Easy mode so far. when you get to the small check point you will pick up some guns, from here on you need to run to the end so you can switch off the shield that is on the top balcony. You will face some enemies and also try not to be seen by the combine camera. Make your way up the balcony and enter the TTC station. No cheats are required even for the last level.
The TTC level is pretty straight forward. You have to make it to the end of the carts and exit at Dundas station. At the part where you are stuck behind the locked door you need to use the window by crouch+jumping. When you get to the end of the carts press the button on the control panel. Avoid the tracks they have electricity 😛
For the streets you have to shut down the force field by shooting each generator. One is located right beside the shield. The other is in a room where you have to climb some stairs. One is across the street on a roof where you get the crossbow. If im not mistaken I believe thats it. The arteliry gun predicts where your moving and shoots there so zig zaging helps. Also in this level you have to be resourceful with ammo and use the friendly NPC’s to help you.
For the hospital level with the suit you don’t have to kill everyone. You have the suit to fool the combine. You can just walk past them. If you happen to envade thier personal space they will wack you though 🙂
For the last level its no where near impossible you dont need to cheat. There are 3-4 ladders on pillars that lead to anti air guns. Using these you need to shoot the helicopter. There are many ways to do this. The helicopter goes around the stage. So you can camp it out on one of the AA guns and wait for it to come in range again or you can go down the ladders and run to the opposite AA gun. After you do this you will enjoy the ending too 🙂 Im not gonna lie the ending is pretty challanging but its easily doable without cheats. Enjoy!
Everything else is pretty straight forward. If you need help with anything I will try to explain it to you.
Now go and…
Nice to see the TTC level design here on PP. I have already posted a positive short review here so wont repeat myself. However, I would like to comment again on the end scene with the helicopter gunship. To my way of thinking this is a pointless piece of mapping. If you set the hardness factor this high you just create a situation where I for one just can’t be bothered to finish the mod. So far on easy level I have not been able to complete this sequence with or without cheats, I have gone Godmode, Impulse 101 but no matter what, on all occasions given up with shear boredom at the length of time its taking not to finish the sequence. I don’t think there is much too clever in mapping an ending of this nature and for me it’s spoils the best HL2 mod I have played this year
Your reviews are important to us and we appreciate the time you spent playing the mod and giving us feedback about it. The point of the game is to have fun and we tried to enforce that. If we were to revive this mod once more with a help of some programmers we will try to revise the last level to make it a little less challenging and maybe even add in some nice new features also.
Challenging is fine, not asking to make it easier just more meaningful with some point to the sequence that both encourage the player to continue with an end reward.
Let say this sequence had more structure to it, such that you needed to trigger the events in a more constructive manor instead of facing continues swarms of combine whilst figuring out how to down the gunship. Not asking to be spoon feed just would like a more logical approach in this case. The only reason I am expressing these views is because I think it’s a great mod.
I e-mailed the designer of the last level about the suggestion.
Can you please tell me what you ment when you said this earlier:
“There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.”
I was responding to comment #40
BTW, what am I supposed to do at the end of the subway train again? Or is something not triggering?[/quote]
Subway- Kill the combine and push the red light on the panel.[/quote]
There should be an explosion and if you go back through the train a short way you should find a hole in the side of the train.
oh I see lol I thought you found a hole in my train some where which shouldnt be there lol phew!
No, just the one that should be there.
BTW the train sequence is a great concept well designed with some nice detail.
Thank you 🙂
NICE MOD HOLMES, I used to live in T-Dot, but now im in NYC. Its kinda boring here and overrated, not like the mod!!
Will have to wait to DL this one I guess, seeing as how all of the links are busy…(Might that be because someone “Boing-boing”-ed it?
(Sorry, don’t know how to do links on here…)…….
Where did you get the super gravity gun? I got the normal gravity gun but still got problem with those hordes of combines – I fought them for 10+ minutes but they finally get me. 🙁 What I have to do? Please help.
I have finished a walkthrough which is not yet on the main site, but should you require it please e-mail at roozbeh7(at)hotmail (dot)com and I will send you the full thing in word document. For now I will copy paste the last helicopter encounter.
Combine Teleportation Center (boss / last level)
59. Top yourself off by using the health and armour dispenser on the wall. Also grab the gravity gun and ammo on the table before you proceed.
60. Before you go outdoors you should see the last boss. He is in a super armoured helicopter. Firing your rockets at it at this point will not kill him but it is a good start. After making clean contact with your rockets, save and move outside.
As of yet you may find that this last part is impossible, but I guarantee you it is tested and is very doable without cheats. So if you are up to test your skills then here is the time to do so. The basic concept of the level is that there is a boss in a super tough helicopter which goes around the stage and fires at you with his machine gun. In the mean time soldiers will continuously rush you from all sides. Sitting in a corner and killing off the soldiers is not an option because their sheer numbers will never end. There are 3 anti air towers located around the area in a triangular form each has a long ladder leading to the top. By pressing “E” when beside one will allow you to man it. Using these you can slowly damage the helicopter. Each anti air gun has a range to target the helicopter. Since the helicopter always moves around the stage, you can’t always fire at it with one anti air gun.
61. There are 2 ways you can do this. One is to camp it out on one anti air tower and wait for the helicopter to come by and shoot it (going down and grabbing health as needed)
62. Or two, moving across quickly and shooting from different anti air guns until the helicopter is destroyed.
63. My favourite way of doing it is to run straight to the end and climb the anti air tower there. I immediately man it and start shooting at the helicopter. As soon as it is out of my firing range, I climb down and tap the health and armour dispenser in the corner. I climb the tower again and shoot at the helicopter when it is within range. When I don’t really need health and the helicopter is not within range, I try to stay off the ground and out of its fire and just shoot at the combine soldiers bellow. I keep an eye on the helicopter and as soon as it is within my anti air gun’s range, I fire back at it. I rinse & repeat till the boss is dead.
64. There are plenty of health and armour around to keep you alive long enough in order to destroy the helicopter.
65. Once the helicopter is destroyed the whole area will charge up and all the combine soldiers will keep dying.
66. Use this time to run to the teleporter.
67. The rest of the story? You just have to play to find out. ïŠ
68. Oh yea, after watching the credits you can play the bonus level.
Edited by andyb to remove email link so spammers dont get it.
What a walkthrough! Thanks a lot Roozbeh! 🙂
Anytime, glad I could help. Thanks for playing.
Mel, it really isn’t that difficult after you figure it out. All you have to do is crawl up a gun-tower ladder and just start blasting the chopper. There’s enough health and suit recharges to keep you alive. The super gravity gun is awesome for when you have to occassionally climb down to re-charge. I’m no spring chicken but I finished the mod without cheats…
BUT I AM NOW STUCK IN THE BONUS ROUND AND CANNOT FIGURE OUT WHAT TO DO NEXT. I AM IN THE AREA SURROUNDED BY WATER AND HAVE TRIED EVERYTHING. HELP!
Great Mod! One of the best HL-2 mods to be released. Ya gotta kill AND think in this one! Very nice!
I have sent the walkthrough to planetphillip they said they would put it up. If you want it sooner e-mail me and I will sent it you.
meh, I’m gonna post the bonus level part here anyways. Read bellow *spoilers*
The First Canadian Place (stand alone bonus level)
1. Run straight forward till the walls fall and block your path.
2. Run back and the wooden wall will break and fast zombies will approach you.
3. Kill them all and go through the hole in the wall where they came from.
Walking backwards while shooting them will allow you to kill them faster and easier.
4. Go near the stairs and look up.
5. The glass above you will break and man hacks will rush you. Kill them all.
6. Grab the 3 crates to your left.
7. Move along and you will find yourself trapped within moving lasers.
8. Let one hit you and the explosion will turn off the shield and block the front path.
9. Go through the now disabled shield pathway.
10. Turn on your flash light and just to your right corner get the crate.
11. Keep on going left. You will hear noises and see head crabs coming out of the ground. Kill them and move on.
12. Lasers will pop in front of you, and you watch some zombies get blown to pieces as they walk past them.
13. You need to avoid the lasers this time. Crouch under the first one and break left.
14. If you want to go through the trouble. There is a small health kit on the other side of the lasers. Use jump and crouch techniques to bypass the lasers to there.
15. A part of the wooden wall breaks as a zombie approaches you. Kill it and continue on through the hole it made.
16. Hack the vent with your crowbar.
17. There is a combine turrets pointing at you and will shoot as soon as it sees any human movement. Before you crouch through, kill any combine soldier you see.
18. Take your crowbar out and rush the turret, immediately go behind it and hack it with your crowbar to drop it down.
19. Run to the right kill any combine soldiers you see. Go around back and kill the last combine soldier and drop down the drones.
20. Recharge your armour with the dispenser and pick up any guns or health kits that the soldiers may have dropped. Also pick up the gun on the table there.
21. Go back to the control center and press the 2 buttons there.
22. They will disable the shield further ahead.
23. The place where the head crabs are caged there is a shield containing the gravity gun. Turn off the shield by pressing the panel next to it and pick up the gun. The button also opens the doors of the caged head crabs so beware.
24. Kill all the head crabs and move on.
25. There is water in front of you and it has electricity running through it so hold “shift” to sprint and keep jumping till you get across to safe ground.
26. You can dodge or kill all the barnacles.
27. Get to the center computer and press “E” This will turn off the electricity running through the water and a large shield to one of the pathways in water.
28. Go through that pathway. Open the glass door and kill any zombies in water and office area.
29. Make your way to the broken stair case area and go through one of the doors on the bottom floor.
In response to comment 60 by Jack.
It’s often the case that one player will dislike and/or find difficulty with a sequence only to find others breezing through it with no trouble, I think we have all done that.
So, in between my comment and that of Jack’s I have been back to the scene and played through to completion. I have to say that I still do not like the end sequence, it’s messy, longwinded and requires too much effort to down the gunship. I would have preferred to see the sequence better structured, it’s a great piece of design layout which is not used to it’s full potential. It would have been great to take on the combine first amidst the set design then progress to the gunship followed with maybe even more action before the end.
Thanks for the comments/suggestions. We will be working on the continuation of the mod soon and a lot of these situations will be addressed along with implementation of new content, features, levels, music, sound, models, and textures.
Please keep an eye out for City 7: Toronto Conflict version 2.0
Oh yea, thats Phillip for putting up the walkthrough, all of you who are having troubles with one of more part of the levels please see the walkthrough posted above.
If you have any suggestions, comments or others about the mod or the walkthrough please feel free to post
Please upload to fileplanet
No, sorry. I don’t support them. I’ll try to upload to FileFront soon though. Which version do you require?
No, sorry. I don’t support them. I’ll try to upload to FileFront soon though. Which version do you require?[/quote]
The walkthrough link doesnt work, can you please fix that?
Our story starts in Kleiner’s Lab with the teleport experiment going wrong again; only this time it transports Gordon Freeman to a different city.
Chapter 1: Lastman Square
After the beginning cut-scene, Freeman lands on his feet amidst one of the largest opening sets ever seen in a HL2 custom mod. This is all new stuff and no doubt taken from an actual location, guessing Toronto but having never been there I don’t know for sure. It’s also the cleanest city ever to be seen in any HL2 game, but then this is Canada.
As already stated, this is a large set that is well worth wandering around to both sight-see and pick up hints and weapons to help progress. However, be warned! It won’t be long before the Combine realize who you are. The design and layout of Lastman Square is a fine piece of mapping with a crisp and clean look to the surrounding buildings and a central formation of levels and meeting points with gathering citizens eager to converse.
You will need to fight your way through swarms of Combine once you set the alarm off taking whatever cover you can until you find the means to progress beyond the Square.
If the opening Chapter is typical of the design level and gameplay to come, then we are in for a great ride north of the border.
Chapter 2: T.T.C Subway (Toronto Transit City Subway)
Don’t you just love it when authors do something different? In this case, we’re presented with a unique piece of mapping set aboard the subway train of the Toronto Transit System. If anyone had said to me prior to playing the mod, “Look the story calls for a subway train journey with all the action taking place aboard a moving train”, I would have thought, it aren’t going to work. Well, not only did it work, but it works well, being packed with action, puzzles and climbing about with force fields, sensors, scanners and turret guns to negotiate through.
Again, the quality of set design hits the top order with an uncanny eye to detail. You can read all the details on the posted advertisement bills as you pass through each carriage. Equally the subway stations on either side of your journey are admirably crafted with that disused look and feel.
A very remarkable chapter both in terms of this mod and HL2 mapping in general. Valve please take note.
Chapter 3: Dundas Square
After the confines of the subway system, we are back amongst the large and open squares of City Toronto this time in Dundas Square.
The rebels are under attack with the massing Combine troops supported by gunships and armored vehicles. This is a short but intense level allowing plenty of room to maneuver against the Combine set once more below the backdrop of clean-cut Toronto architecture.
This is a well designed sequence which affords the player ample opportunity and room to take on the might of the Combine. The mod maintains its high level of design and gameplay by immersing the player in a frantic sequence full of action and combat.
Chapter 4: Vonge Street
This must be downtown Toronto with its older buildings knitted together by time and tradition with interior layouts from the original HL2 City 17 stressed out apartments. This level is street fighting of the 1st degree; hard hitting with swarms of Combine flooding the streets against the rebel forces. You will need to make your way room by room and the street, step by step figuring out a series of puzzles and encounters to progress along Vonge Street.
The gameplay is a rich balance of combat, puzzle solving and tough encounters against not just Combine troops and support vehicles but you need to find out for yourself what new foe is sent to impair your progress. Here again the set design and textures are of a high standard but with so much going on I doubt you will notice the surrounding architecture.
Chapter 5: Shuter Street
Shuter Street is a mixture of old and new, destruction and construction with the author seemingly embarked on a mission to cram as much architecture into his allotted space as possible. Nevertheless, the level works well with great attention to detail to what is mainly a climbing oriented puzzle sequence with the ever present Combine taking full advantage of opportune moments to mount attacks.
The backbone of this level is the very elaborate climbing layout that will test the players puzzle solving abilities along with jumping and balancing skills not to mention his patience at times. However, the overall effect is a feeling of satisfaction and accomplishment but then just as you think the level is beaten, the author unleashes another HL2 foe to set you back. Absolute great gameplay!
As with the entire Chapters so far into the mod, the quality of design enhanced with the richness of the textures make Toronto Conflict a cut above your average mod. We see so many mods that just pack as much mindless combat into any odd and rough surroundings that it’s so refreshing when quality such as this comes along.
Up until now, the level of voice acting has been adequate if nothing special with some of the accents geographically and theatrically misplaced. The woman giving hints in the Lastman Square sounded more like a Ëœcore blind me” character from ‘my Fair Lady” and the rebel in Dundas Square was straight out of the deep south’s “Gone With the Wind’.
Chapter 6: St Michaels Hospital
This is both a stealth and puzzle based level that gives a welcome slow-down to the pace of the mod. The puzzle is finding a route through the maze of rooms and corridors of the hospital now turned into a terror camp by the Combine. The stealth part is achieving progress under disguise without alerting the Combine’s suspicions to your true identity.
What results is a cleverly contrived level with a touch of uniqueness requiring a different approach from the player which I, for one, enjoyed. However, reading the comments posted here on PlanetPhillip, not all players appreciated the level.
Whilst the gameplay is different, the set design with its clinical textures are neither new nor inspiring. Nevertheless, it is still well designed with plenty of detail which help build an air of suspense as you make your way past and around Combine guarding every key point and force field. In some ways the puzzle part of the level reminded me of many HL1 sequences where you needed to find the next path to progress.
Chapter 7: Combine Renovation
Enriched with weapons, ammo and health from the largest Combine arsenal ever infiltrated by Gordon Freeman, we enter the metallic structure of the Combine stronghold.
It’s very much a matter of fighting your way through increasing numbers of Combine troops as wave after wave are thrown into the fray. The encounters are intense requiring the most effective selection of weapons whilst at the same time being economical with the ammo. You may need to change tactics with backing off or push forward to find a breathing space to consider your options.
The design and textures are typical Combine metallic surroundings with little in the way of new or inspiring design. There a few physical puzzles including a belt ride to navigate but the level has nothing of particular note to elevate it beyond a well orchestrated gun fest – that is until you reach the roof, where in the words of one of the mod’s level designers “things are mad”.
Up to this point I have nothing but high praise for Toronto Conflict but this closing sequence is nothing more than a pointless piece of mapping. There are hard end-sequences and there are ridiculous end-sequences and this fits the latter. The authors are quoted as saying that it’s possible to complete without cheating. All I can say is they should all be made to play through it in public. Please mod team, can we have a video showing how to beat this sequence. This then is the flaw in the masterpiece.
I may have been a bit hard on reviewing this chapter and as such forget to mention the unique design layout of the helicopter sequence; with it’s double level gantry construction and Combine gun towers aimed to bring down the helicopter which I found impossible to complete without cheating.
– A very hard end sequence.
– Poor voice acting in parts.
– Confusing opening sequence.
– Set design and textures of the highest level.
– Unique and varied architecture throughout the mod.
– Good balance of gameplay between action, puzzles and exploration.
Toronto Conflict in many respects is one of the best HL2 mods to date but it does suffer on a few accounts. Being a mod constructed by different level designers there are some inconsistencies from chapter to chapter with noticeable varying standards of design, content, detail and gameplay. On the plus side, this approach gives each level designer a free hand to develop and expand his ideas and designs without the burden of the full mod.
The end product in this case is a mixture of set design of the highest level with detailed content among the best seen. We also get a good variation of gameplay through each chapter as the different authors” exhibit their expertise. Against this, there are at times a lack of continuity and a weakening of the story thread as we progress through the chapters such that I am left wondering whether there was any team discussion on the madness that was the final encounter.
I hope we get more from this very talented team, although similar project teams have disbanded with completion of studies and their first release. I recommend you play it now; however, I also recommend that you cheat with the end encounter. I can find no other way of completing the sequence which to me is a flawed ending to a great mod.
A flawed masterpiece of mapping
Thanks for your complete and accurate review mel. You wanted to see the last level done without cheats and I did it for you 😀
I did it under hard difficulty and only using one health source. Please view it at:
Thanks Roozbeh, I am pleased you found the review complete and accurate, City 7 being my mod of the year for 2007.
I will respond to the video asap, however, I am knee deep in paper work with buying a new house, so not finding too much time for much else. Nevertheless I am very interested in the final solution.
Whilst on the subject are there any PP readers that have finished the end scene without a cheat, if so I would like to hear from you.
Played on normal and finished without a cheat (and without reading the spoilers or seeing the video) in the 5th try. First 3 tries were in the tower located closest to you when you get into the courtyard. Seeing that I was constantly getting killed by the combines before I could bring down the helicopter I decided to try another tower and it happened that I went exactly to the tower shown in the video. That tower is different – the combine shoot at you from a different angle and their AI is preventing them to moving to a more favorable angle so they weren’t so much of a nuissance and I could concentrate on the helicopter. On normal I only needed to make one trip downstairs to recharge. To me the final battle was of a reasonable difficulty for a final boss.
This is a very nice mod but quite uneven. Some sets are better designed than the others but they are all quite linear in some places and don’t feel as intricate compared to other mods. Still very nice gameplay throughout. I liked the scripted events in the beginning and had no difficulty figuring out how to get through it. And I also liked the accuracy of the architecture – I am a Torontonian myself 🙂
I very much enjoyed this mod and appreciate the efforts put into it – unfortunately I cannot give it the highest rating because of the bugs that I have experienced – in my opinion a top mod should not have such bugs. Let me explain.
First bug is the buggy going through the combine field on Yonge Street. I noticed this by mistake, as I was trying to kill some combines by bumping into them in one of the side corridors that also had a field. Came out of the corridor, tried the main field and it went through it as well. I was surprised but continued, finished the level and went to the next one. Given that whenever available I use the read the walkthrough after each level to see what I missed I did the same thing now and was really unhappy to see what I missed. Went back and played the level again the proper way so I can get the crossbow.
The second bug is in the scripted scene with the strider. I don’t know what happened first time but believe me there was no crate of rockets where it should have been – or maybe there was something blocking access to it, I don’t know. Spent a lot of time, tried all possible things then decided to replay the whole sequence and here it is! Not nice…
The third bug is when your weapons are taken. Being that am I quite stubborn I managed to get the super gravity gun – took it into my hands like any other object, got out of that room, put it on the floor, walked over it – I may have done it a few times but in the end it got into my inventory of weapons. Of course the first thing I tried it on was a stalker and the game promptly crashed on game – this is HL2 so the stalkers don’t have ragdolls and the game crashes when managing to kill one. So I continued through the level trying to avoid picking up stalkers which was quite hard as at times they sit next to combines. When I finished the level I read the walkthrough again and figured out that I should not have been able to do that at which point I got really pissed off. I bit more testing done by other people than the mod creators always helps guys!
Given the above problems I am only rating this
as I said it is a very nice mod but the bugs detract a lot from the experience.
Thanks a lot for your feedback. Unfortunatly we only had about 6 guys working on this and we had a very tight deadline as this was done for a thesis project and had to be done in one semester. Some things were rushed to get finished and in the end we didn’t get a lot of new people to do the beta testing.
Fortunatly now, the team has got together to improve this to the extent we are all happy with and continue it on all the way to and on top of the CN tower.
We now have a much bigger team and the version 2 of the mod is in full swing.
[Caution — SPOILERS]
Awesome… one of the best hl2 mods I’ve played.
A number of memorable place designs. Maybe that comes of starting from real places?
I only regret that I have never been to Toronto (only Hamilton), so didn’t recognize the places from real life.
The modeling seems very detailed and true-to-life.Tim Hortons was one of my favorite places from visiting Ontario. What a kick to see it in the game — complete with donuts! That you can throw at elite combine. 🙂
The guards” muttered conversations with each other throughout the game were pretty funny; made all the better by the fact that you were not forced to stay and listen to them.One nit is that in the really big open spaces, like the initial square, and the place you battle a gunship and APC, the game puts high demands on your graphics card. On my machine at least… a 2006 top-of-the-line business laptop (woop-de-doo)… polygons were dropping like flies. But I guess big spaces are one of the hazards of modeling after a real city.There were a couple of places where the action lagged. One was the square where you start; if you don’t follow the right NPC’s at the right times, you can end up wandering around pointlessly, talking to people before they’re ready to talk to you, and getting killed without a clue.
Another place was where you don the combine cop mask. (Actually, the first time I picked up that mask it became a crobar in my hand. Second time worked right.) I love the idea of disguising yourself as a combine (as in The Citizen … don’t know which came first). But that sequence seemed to go on longer
That said, City 7 overall is a great piece of work. The subway train sequence is one of the most engaging I can remember.
I would be happy to play this mod again in a month or two, something I don’t usually bother to do.
Merely plugging half-life 2 into real places is a nice idea, but that alone can produce some really boring and unplayable maps. City 7, by contrast, remains interesting and builds intensity right up to the climax.
Big kudos to the modeling / programming / animation team on a great mod, a credit to George Brown U’s Game Design program.
Oops, forgot to finish one sentence:
“But that sequence seemed to go on longer than it held my interest.“
Good mod, but not so enjoyable at times. The Start where you witness a rebellion is confusing, although parts like the subway and the section on the train are very cool indeed 🙂
The only real problem I had is the large pit near the end…. it ran about 10fps on my P4 3.2ghz 2gb DDR2 and 6600GT
I’ve tried making maps of my house, my neighborhood etc in HL2 but I learned something. These places weren’t made for good gameplay.
I played this a few months ago, and while not technically perfect, It had quite a lot of interesting ideas and places. It’s obvious that the quality is not uniform throughout the whole thing, so some parts stand out above the rest. There’s a lot of custom content, which is one of the things that actually motivate me to play a map or mod.
Architecturally speaking, I think there was a disconnection between the concept of some maps and how they were actually implemented. This usually means areas that seem too big because they are too empty.
Gameplay wise I thought the beginning and the end were too difficult, but most of it was enjoyable. The little generators with sparks in the street, the hospital area, the subway ride etc.
As with most maps and mods, it could’ve done with a lot of polishing in terms of lighting and texturing, which is step number 1 towards getting rid of that too big/empty feeling.
I know how hard it is to make something like this (I can’t even model myself) so congratulations to the authors.
Well, if you thought that this was difficult, then I don’t wanna know what you think about coastline to atmosphere… That was soooo depressing for me when I played. I almost quit playing it. As for this one, love the maps and the ambientation…
I downloaded this months ago, but only just now played this excellent mod! I have nothing but praise for the creators. An awesome mix of gameplay in this medium-sized mod, including some supercharged gravity gun action… tucked neatly within the HL2 storyline. If you somehow missed this gem, then start downloading!
I just got through playing this mod and I didn’t really like it. Without the walkthrough I would have never had finish it.
To many go this way,then go that way and lift you’re leg to fart. lol
I liked the “Combine Teleportation Center (boss / last level)”. That’s about the only part that I really liked.
I like a game where I can figure out what my next move is. This mod had to many moves!
Anybody know of any alternative download links for this mod? The download links listed are dead.
Thanks in advance!
I’ll update the post with some working mirrors. In fact they are uploading as I type. Stay Tuned for updates.
I’ve updated the post to include two working mirrors (Without souncache), a PDF version of the walkthrough (for easy printing) and working thumbnails and working links for larger screenshots.
A combat lovers dream. There’s run & gun and plenty of room for tactical gameplay.
If you have not played it, I recommend playing it now.
You’re in for some hard combat. Be cunning, be sly.
I really liked this mod. There were plenty of “holy crap” moments, and lots of reloading, as well as some “what the heck am I supposed to do now?” sections which I always managed to figure out.
The only part I didn’t like was when I had the Combine suit on–it was kind of hard to see with the eye holes moving around on me, even though the mask is translucent. Also, after I killed the hunter-chopper at the end, it took me awhile to figure out what I was supposed to do. It seemed like it took me as long to figure that out as it did to kill the chopper…
I am in the middle of this mod now it is hella good!
awesome mod, very well played. I really enjoyed this. it had some very challenging areas and times where ya needed to stop and think, the pace was good and there was a clear objective. I really loved the WOW, kid in a candy store moment towards the end of chapter 6 in the hospital. open up the room door and WOW!!!!! I hung out in there amazed for a couple minutes Very nice work thanks
I can only add my voice to those who have expressed their enjoyment of this mod. Several new and inventive passages which I have never seen before as in the hospital disguised as a city cop. The combat was pretty tough as I usually play on medium. The mod made you use your powers of deduction in places but you can do it without the assistance of the walkthrough. I found the “boss” battle exciting but just a little hard. I had the boss helicopter down to the second co-pilot and he was down to his third pair of underwear but never could I finish him off – so I had to cheat just a teensy weensy little bit at the end. By that time the game and I had both bled each other white so I am not too guilt ridden. The extra content at the end is clever and worth a look. It is definitely a mod you should play first chance you get.
I am not sure how exactly to set this one up. I’ve managed to get many a mod to work, but this one seems to be a bit different.
Do I merely put this in sourcemods or must I add this to the files in HL2?
Kinda confused here. Any help as to how to get this one working will be much appreciated.
SourceMods folder. It may have its own installer–if so, it put it in the correct place for me (which is not on my C: drive).
Thanks, turns out the download cut short and never gave me all the necessary stuff, hence me being confused as heck. XD
I got everything now, so I’ll give a review later on. 🙂
It runs fine, but I’m missing a lot of textures. I’m going to redownload this and hope that I get everything this time.
I DLed it from the college’s web site (didn’t know about Phillip’s links for some reason). I had to babysit the download because it cut off after 20 minutes, just like things used to work…
Yep, this is definitely one of my favorites.
Good use of puzzles, got fairly tricky at times.
I liked the first part, was a tad confused at first, but gradually learned what was going on.
I also liked that the beginning was a bit of a tutorial level. Don’t really see those all that much. Reminded me of the original HL2.
Enemies where particularly clever, often using cover and shooting me from high places. I had to use tactics to survive, rather than standard run-n-gun methods.
Loved that trap in the train. I lost a substantial amount of health to it, but continued regardless.
Final Battle was indeed tricky, but certainly doable. Super gravity gun definitely came in handy.
Give it a go people, you won’t be disappointed.
I downloaded the game. I installed the mod. I open it up. Beautiful except. My HUD display is no present. I have tried commands in the dev console but I notice at the beginning of all of the commands (when the game loads) state that certain HUD files are not found. Is the download not working properly or was it something on my end? I put all the files in the SourceMods folder I have. Please let me know asap. Thanks again. Cant wait to play
Please see this post: Get Mods Working.
I’ve really been enjoying this game but I’ve been having a bit of an issue at the beginning of Chapter 7. When walking down the hall, as soon as I see the first combine come around the corner, the game crashes. Does anyone know how I might be able to fix this? Thanks.
I’m having the same issue, reinstalling doesn’t help.
Goodness, so many walkthroughs… as a former Native of Toronto I’m just going to follow my nose, thanks
I thought I’ve already reviewed this one? Well, this was very good, the whole beginning is simply fabulous, the stealth mission is cool, the final is very explosive.
The most awesome level is the train station, I’ve hoped for that in HL2 and it was finally done in a mod, and really well-done!
Overall, a PIN!
I have always wanted to play a mod that takes place in a REAL LIFE CITY! I’m still waiting for mods to take place in: Miami, New York, Las Vegas, Hollywood, San Francisco, Washington DC, Tokio Japan, Paris France, and many more! Maybe even the cities from Grand Theft Auto! 😉
where is the download link ?
killed the strider before the hospital entrance but the doors to the hospital are locked – can’t get in
Well, this mod looked awesome, but I encountered a small problem. No one will talk to me.
I’m serious! I checked my face for headcrabs and everything! People that walkthroughs say should be talking to me in the beginning and saying anything to me. I’ve downloaded both downloads off of the listed website, and get the same error. Anyone seen this problem before?
It’s also possible that my download was goobered. Does anyone have a mirror?
Thank you very much in advance!
Valve don’t care about excellent mods like City 7, their mod-unfriendly updates have killed it. But don’t give up! There is an easy fix, probably the easiest way is to download Silvermink’s zip which does it all for you: http://forums.steampowered.com/forums/showpost.php?p=15679113&postcount=60
Simply extract the patch’s City 7 folder and then merge it with your existing one in your Steamapps/Sourcemods folder, overwriting all when prompted. Next close then restart steam, run the mod & enjoy! (Until the next time Valve kills it.) Just tested it, works ok. Take a moment to enjoy the “adverts” & de-motivational posters on the inside of the tube train.. priceless! A gem of a mod, such a shame V2 died.
How do we get this mod? I can’t find a download for it anywhere.
I’ll transfer the file to my server this weekend and make a working download. You should be aware that since its release many things have change on Steam and the mod probably won’t run.
Thanks I really apreciate it. Too bad V2 was never released as the videos I watched of V1 on youtube are simply amazing. Great job.
Where you able to find the files yet?
Sorry. I’ll be completely honest and say I totally forgot. I have found the file but haven’t uploaded it yet.
I promise to do that tomorrow morning, when I have allocated some time to the site. I have to convert the format before I do it. I’ll send you an email to the address used in this comment once it’s live.
Not a problem, I really appreciate it.
This mod now has a working download. Please read the important note about it BEFORE you try to install and play it.
Wow I can’t believe people are still playing this mod after so many years!
I made the TTC (train) level of this mod for our college Thesis project.
Really put a smile on my face when I read your comments.
Are you still making mods? Or working in the game industry?
I am working at Ubisoft Toronto currently. Been here since Sept of 2011. Worked on Rainbow Six, Splinter Cell Black List, and Assassin’s Creed Unity.
Props to you.
It took a while and a few crashes, but i’m able to say City 7:Toronto Conflict lives once again!
The twist is, it works as good as it ever did, but I’ll recommend the following gameinfo.txt be used…
game “City 7: Toronto Conflict”
title “City Z : Toronto Conflict”
developer “GBC Game Design”
SteamAppId 243730 // GCFs (243730=HL2).
I haven’t played through the whole mod for a couple of months, so I don’t know if the two’crash-points’ still exist (Sorry). I’ll re-post when I do.
OK, so much for expertise…I ran City 7 today, using the 243730 GameInfo file I implanted yesterday, and it couldn’t load the Library Client. A big WTF? So I used the 215/211 GameInfo fix found with the download and made it through two of the former crashes I experienced before, but I sailed right through.
This is an all-time favorite mod of mine…so download it…play it…and enjoy!!!
My sincere apologies to anyone I might have misguided with my previous post and to you, Phillip, for anything — whatsoever.
Now I’m on map shuter_st_f, where the last place you go in to is the Hospital weapon-stripping entry. In the past the weapons are stripped, but you do /did wind up with a Super-Phys-Gun. Now, that doesn’t happen. The gun is on the floor, but it has lost all its sparkle and there is no way to pick it up.
I will try the App 220 GameInfo and see if that cures it, since that’s the way it was, originally.
All in all, though, it seems to play better than ever and the detail is so much sharper.
anyone try this lately?
Yes, I did, after a l-o-n-g time of ignoring it because the Steam update garbage really messes up so many mods. I loaded the current PP download and applied the fix. The current GameInfo used is App 215 & Tools 211. When I first played it, back in 2007 & 8, the mod had some glitches, but it was workable.
Now, however, I am amazed at how much more content is available, as in voice dialogue.
If it helps, please see my above comments from 2015. As far as I can tell, there is no need to alter anything, it simply plays.
well, long weekend coming up. lets see if i can make this work.?
I was a little unsure about this one – at first. But I went for a brew and came back and restarted. This time I took my time and gradually figured it out. Getting the crowbar, weapon, etc and making my way into the room for temp safety before enjoy some more gun fun. I’m glad I didn’t delete this and took the time to play it!!!
The train scenes are incredible. Amazing fun!!! Plus a range of interesting challenges in terms of avoiding the sparks and enjoying action, which is always enjoyable. However, once the Vort came he yapped on and on. Standing in my way. I figured I needed to endure his (funny) speech for a while but it went on and on and on!! So I noclip’d my way by him! Did I miss something here? I dunno and don’t care! Once the train has stopped and we’re in the subway, the fun continues and I liked the way this was done. And it leads to a great outdoor battle which I loved!!
The parts which followed afterwards are probably the weakest parts of the entire game but are still nicely done and with some cool fx but I was kinda glad when it was done and so happy to see the parts that followed with the scaffolding area. THIS is incredible. And I do mean incredible. I first thought it would suck when I heard antlions but it’s no stupid invasion and done so well, and improves the gameplay and atmosphere rather than ruining it. I loved this part of the game and only with there was another crossbow ammo to use.
After losing the weapons, which I normally hate!!! We get a super duper Grav Gun and it’s an incredible journey!!!! I expected this would be a chore but it’s most certainly not and this part adds variety to the entire mod. However, as much as it was a challenge AND fun, the HL purist in me was glad to find that weapons stash and get things back to normal. But this was FUN!!! 🙂
The end battle didn’t make much sense to me and felt very odd. But odd this mod has been, for me. It’s not obvious to use the mounted weapons at the ship and I looked for an RPG at first!! It’s quite good the way it’s done but awkward too, I did get bored if I’m honest. But I’m usually a little meh about these end battles anyhow so I’m not the best to judge here.
Overall, this is one amazing mod. It leaves the player feeling a little too stranded at times but if you take your time and think about it, then you’ll get it.
I loved playing this. A brilliant mod!!!
Do you know what version of the mod this is? I’ve been hunting everywhere for 1.1 (latest version as far as I’m aware) and all the links everywhere else I’ve tried are dead.
Try this: http://www.moddb.com/mods/city-7-toronto-conflict/downloads/city-7-toronto-conflict-patch-source-sdk-2013
Thank you very much man!
Starts off in a huge outdoor area. No clear path. Then you face off with a strider you can’t hit with a rocket till you reach a certain position. The rockets go right through it. Then you loose all your weapons like at the end of HL2. I didn’t care for the game play but the maps looked very good.
I need to download this and play it again sometime, it’s been years!
Thanks its very helpful keep it up.
[img]https://static01.nyt.com/images/2022/03/22/us/ukraine-civilian-attacks-promo-1648004578137/ukraine-civilian-attacks-promo-1648004578137-facebookJumbo.png[/img] Russia’s Attacks on Civilian Targets Have Obliterated Everyday Life in UkraineThe New York Times plsHelpUkraine03202224
Have you ever wondered. What if the teleporter in “A Red Letter Day” actually took you somewhere? Then this is the mod and the expansion you are looking for!