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Headcrab Survival
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Game Master’s Lair
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Paranoia Abstract
The author describes this map as a “strange and hostile world where survival means fighting, fleeing, or both. Preferably onto a train.”
The map contains M.C.Escher designs and is not called Abstract for nothing. Expect to jump between various locations with no rhyme or reason.
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Don’t we have anything original to say?
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Poll Question 159 – Do you expect there to be a new vehicle in Ep3?
I’m not really a big fan of vehicles in games, but I fully appreciate how they break up gameplay, allow players the opportunity to cover large distances etc.
Each vehicle in the Half-Life series has had the environment matched to it. Whilst that might sound obvious it doesn’t always seem to work that way in mods or even in games.
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Blaha
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Outpost 16
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The Crate Factory
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Moscow Underground Tunnels – Real Theme