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7 Stages to perfect gaming – The 7 Series
In this article, I am going to describe MY 7 stages to perfect gaming.
Please bear with me while I explain how I got there!
I carry my new netbook with me everywhere. I bought it for my work but because I always have stuff to do on the site, it’s useful for me to be able to whip it out and do a bit of admin or even writing if there’s no Net connection.
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Attempt To Survive
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Engineer Adventures Demo
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Deep Sea Laboratory
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Project Hospital
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Poll Question 269 – Would you pay more to get a game early?
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NewBlackMesaVille
The NewBlackMesaVille theme was pretty simple: Create a map with the feel of Black Mesa but try to make it seem new with new textures or just interesting layout.
This map was the only entry into the NewBlackMesaVille mapping competition. A few others promised to send entries, but circumstance got in the way. They all promised to release their work at some point in the future.
I have included more screenshots than I would normally for a map this size, because I took a good look around and wanted to record all the intersting points.
Be warned, there is no “actual” combat.
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Ground Complex
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7 Rules for Puzzle Builders – The 7 Series
As a level designer I often take a keen interest in the puzzles that others include in their maps. Half Life 2 offers a huge wealth of puzzle possibilities due to the physics engine and the gravity gun. If you ask a player what their favourite puzzle in a game was they could probably tell you immediately (I’d like to know yours by the way) but they may not be able to tell you why.
Equally they may struggle to explain why a bad puzzle doesn’t work, but in reality there are rules to a good game based puzzle and if you follow them, as a mapper you can’t go wrong.
Here’s my rules that I’ve learnt through creating maps and playtesting on how to create a good puzzle.