About PlanetPhillip

Well, this is my website and welcome! I'll add something here very soon.

  • RTSL in 2019

    · Read · 68 Replies

    Let me get straight to the point – I am leaving the site, the Half-Life community and gaming.

    I have been running this site since September 2003 and have been heavily involved with the HL community since around 2005.

    It’s time for me to move on and do other things. I am disappointed I never “finished” the site, but I really need to change my focus.

    I would love to think that I will create some GoldSource maps/mods, but I think it highly unlikely.

    I would like to thank everybody who has helped me over the years, and there are a lot of people, too many to mention them all by name.

    Don AKA Unq will be taking over the site, BUT it will be more or less in maintenance mode. This means that Don will moderate the comments, add certain/major releases and update some posts, specifically the Villes with missing screenshots.

    Don has a message below.

    There are still some things to discuss and decide but effectively this is my last post and I will withdraw completely. I won’t check the comments, I won’t be posting new videos on the RTSL YouTube channel or tweeting on the RTSL account, although I may continue tweeting elsewhere.

    I wish everybody a bright and creative future.

    Goodbye.

    A Message from Don

    I hope you recognize me from assisting with the RTSL site and events over the last 7 or so years, particularly the Classic of the Month streams. I don’t intend to take over the site and make it my own; I simply want to maintain it as the awesome single player Half-Life site that Phillip built over the last 15 years.

    So don’t expect too much to change. As Phillip said, I aim to post major releases and do some fixing up here and there.

    There may or may not be more Ville challenges in the future. There definitely won’t be anything like the Hammer/Lambda Cups we’ve had over the last 3 years.

    As this transition takes place, I hope you all join me in saying a heartfelt “Thank You” to Phillip for his hard work, vision, and his support of the Half-Life community over the years. And best of luck to him in his future endeavors.

    And thank you all for being a part of the RTSL community – you’re why we’re doing this!

  • Skill Editor – A Cancelled Project

    · Phillip's Blog, Read · 1 Reply

    As the title says, this is a cancelled project. Well, it’s 80% cancelled. There is something that works and will be useful for you, but more on that a little later. Let me explain what I imagined the project would have looked like if it had been finished.

  • ReplayVille

    · Half-Life 2: Ep2, HL2-EP2 Mods, Play, SDK 2013 · 36 Replies

    Hello and welcome to Challenge 5 in the Lambda Cup, a series of five Source single player mapping challenges. If you are new to the Lambda Cup or mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018. The theme for this challenge is “replay”. Get ready to play through 9 new maps! Basic… Read More

    7
    1
  • The Lambda Cup 2018 – Challenge 5 – ReplayVille

    · Mapping Challenges, Read, The Lambda Cup 2018 · 20 Replies

    Hello and welcome to Challenge 5, the final event in the Lambda Cup, a series of five Source single player mapping challenges.

    Theme Details

    For this challenge, we would like to you create a map that is fun to replay – or that specifically rewards you for playing through again. Variety is the spice of life, so offering the player different experiences during playthroughs is key.

    One way to do this is by offering the player choices. Choice of path, or weapons, or companions, and so on.

    Randomness can also make significant changes to the experience. Random enemy locations, random timing of attacks, or even random map layout changes that can lead to interesting playthroughs are all fair game.

    Ideally the player’s choices or any random elements will impact the playthrough and offer variety on a replay.

    Your entry could be a hub-type map where the player must achieve an overarching goal by completing a number of smaller goals. The hub area would lead to various points where the player performs an action that has consequences in the other parts of the map. For example, the player chooses to clear a building of zombies first and then attempts to pass a city street which has a sniper. Because there are no zombies left, the player finds it harder to reach the sniper since they are the only target left. If the player had attacked the sniper first, they would have found a shotgun which would have made it much easier to kill the zombies. But, because the sniper was killed first, they would find a lot more zombies in the building than in the first scenario.

    In this case, “hub” doesn’t necessarily mean a map with corridors and portals – the hub area could just as easily be a crossroads in the forest, for example. “Hub” here just means a central area connecting to a variety of areas, where the player can make choices about how to proceed. If there is an overarching goal, it should be clear to the player – and ideally the smaller goals tie in sensibly to the larger goal. (Think of Blast Pit, where the player had to turn on the oxygen, fuel, and the power in order to fire the test engine to proceed past the tentacles. It’s not a good example for replayability, just for how an overarching goal can be linked to smaller goals).

    Your entry could also be one where the player has to find the “correct” route in order to complete the map – along the lines of ChaseVille or some of the maps in the recent 72-Second Experiment. But keep in mind that it should be fun to replay – not frustrating and almost certainly not time-limited.

    Or perhaps the player learns something during playing your map that allows for a totally different approach on a replay.

    For this challenge the usual limit of 2 maps is removed. However, please don’t take that to mean you should build 10 maps.
    We have removed this limitation to allow interesting “jumps” to each section, IF the mapper chooses to create a hub-style map.

    As always, if you have any questions or doubts, please ask. If you want a private answer, please send an email to [email protected] – NOT [email protected]. Good luck!

    There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

    Deadline

    The deadline for submission was 11pm GMT Monday 17th December 2018

  • The Surface Complex

    · Black Mesa, BM Maps, Play · 37 Replies

    Here is the third and final mapping challenge in the Mesa Cup.

    The release contains 2 entries.

    For this challenge, entrants needed to make the surface of Black Mesa as the main concept of the map.

    For full details of the announcement, please see the original theme announcement.

    4
    3
  • PhaseVille

    · Half-Life 2: Ep2, HL2-EP2 Mods, Play, SDK 2013 · 31 Replies

    Video games always feature various styles of gameplay. In this challenge we asked mappers to create a map that flowed through 3 phases. See the Theme Details section below for full details.

    The resulting maps range from average to fantastic and the different interpretations of each phase is fascinating.

    Get ready to play through 15 new maps!

    1
    1
    7
  • The 72-Second Experiment

    · Half-Life 2: Ep2, HL2-EP2 Mods, Play · 20 Replies

    For this Experimental Mapping Challenge, entrants had to make a map that lasted just 72 seconds, but they only had 72 hours to make it!

    A lot could happen in that time, so don’t think it will be easy.

    In addition, you might need to learn the correct route, actions or sequence before you can actually finish it.

    There are 12 official entries and 1 bonus entry for you to play.

    1
    1
    4
    2
  • Reject

    · Half-Life 2, HL2-Maps, Play · 27 Replies

    Ammo is in short supply, so use it sparingly.

    In fact, why don’t you use the grenades that the Combine soldiers through?

    Find all the switch and reach the suitcase.

    They are not easy to find though!

    1
    1
    2
    2
    3
  • Deadly Cargo

    · Half-Life 2, HL2-Maps, Play · 12 Replies

    You ARE the deadly cargo!

    You are being transported somewhere but foolishly they left a crowbar in your “cell”.

    You have waited until the train has stopped and now it’s time to escape.

    8
    1
    1