About PlanetPhillip

Well, this is my website and welcome! I'll add something here very soon.

  • September 2018 – General Chat

    · General Chat, Read · 19 Replies

    Well, it’s back to work for me soon. I’ve had all of August off and reduced hours in July, so September always feel really hard. That said, it’s nice to get back into a routine and I hope to keep some sort of update schedule going, but certainly not one release per day!

    I will also begin mapping again and may start livestreaming practice at the weekends.

    I am actually on a holiday until 6th August, visiting the UK.

    What about you, what do you have planned?

    Let me tell you about some changes. I have limited by tweets. I have stopped the Half-Life Art and other series, like Half-Life Proverbs. They got me lots of retweets, likes and responses but the reality is that it’s not part of RTSL core objectives. Stuff like that is better suited to Lambda Generation.

    I may begin to post more mod images etc and I would love to post more mod news, but I don’t have time to constantly check ModDB.

    I’ll be publishing my objectives for 2019 in November, but essentially I am going to try to limit myself to updating the site and mapping.

    Can you guess the name of the mod shown in the image above? It’s called Half-Life: Echoes I can’t link to it in a spoiler, so you will have to search the site for it.

  • The Lambda Cup 2018 – Challenge 4 – PhaseVille

    · Mapping Challenges, Read, The Lambda Cup 2018 · 4 Replies

    Hello and welcome to Challenge 4 in the Lambda Cup, a series of five Source single player mapping challenges.

    If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

    Theme Details

    The tagline of Half-Life is “Run. Think. Shoot. Live.”. You should know that but not everybody does. That’s where the name of this website comes from.

    One of my favourite Villes was RunThinkShootLiveVille. It allowed mappers a chance to create small sections, each with a clear objective; both for the mapper and the player. Each phase was clear, precise and compelling.

    For this challenge, we would like you to choose one verb from each phase and blend them into a seamless whole map:
    Phase 1: Find / Escape / Ride
    Phase 2: Solve / Fight / Evade
    Phase 3: Drive / Descend / Chase
    Phase 4: Live / Die / Fate Unknown

    We are looking for natural flow between each phase. You CAN NOT change the order of the phases.

    You are allowed to replace ONE of the verbs in the first 3 phases with one of your own choosing. That’s one replacement total allowed, and it’s optional – so if you like the list you can stick to those choices.

    There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

    Deadline

    The deadline for submission is 11pm GMT Monday 24th September 2018

  • Nuclear Bunker

    · Half-Life 2, HL2-Maps, Play · 9 Replies

    A nuclear missile’s headed your way. A nuclear bunker is right behind you. But its door is shut.

    You have two minutes to find a way inside.

    Talk to the people and see if you can decipher their words.

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  • Citadel Arena

    · Half-Life 2, HL2-Maps, Play · 12 Replies

    Quite a small arena where the enemies, Combine soldiers and Combine Elite, spawn at one end of the area and simply run towards you.

    Regular ammo and health drops from a shute.

    It’s close combat in a rectangle room.

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  • Tinje

    · Half-Life 2, HL2-Maps, Play · 10 Replies

    Strange Combine structures can be found inside this building.

    Are you in some sort of crossover?

    Can you reach the required wording?

    When you reach the wall that says “You Win”, guess what? You’ve won!

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  • The Tram Complex

    · Black Mesa, BM Maps, Play · 14 Replies

    Here is the second mapping challenge in the Mesa Cup.

    The release contains 4 entries.

    For this challenge, entrants needed to make a tram the main conceptual element of their entry. There was no actual requirement for the player to use the tram though.

    For full details of the announcement, please see the original theme announcement.

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  • The Lost City

    · Half-Life 2, HL2-Maps, Play · 29 Replies

    The streets are dangerous place. One squad member will accompany you to where you need to get to.

    The problem is, you don’t really know where that is.

    Therefore, you must check every door, every alley and every possible route for a way forward.

    Somewhere on the coast, you final challenge awaits.

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  • The Transformation

    · Half-Life 2: Ep2, HL2-EP2 Mods, Play, SDK 2013 · 22 Replies

    As you wake up one morning from uneasy dreams, you find yourself measuring less than 10 inches.

    The door handle is out of reach.

    How will you get out of your room?

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  • Northern Petrol Storage Area

    · Half-Life 2, HL2-Maps, Play · 23 Replies

    Starting in what looks coastal town, you find yourself up against a constant barrage of Combine soldiers.

    Often ways looked block but with your trusty crowbar a way can be found through.

    Once you beat the APC you are one step closer to freedom. Or are you?

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