Basic Details
- Title: 3rd 505th
- File Name: hl1-sp-3rd-505th.7z
- Original File Name: 3rd505th.zip
- Size : 126Kb
- Author: Jim Donovan
- Date Released: 17 August 1999
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is this a good map cus i’ve never played it before?
Sounds like a game about 3rd battalion 505th infantry regiment 101st airborne divison. Possibly a WWII themed mod.
forget about this one its a least not a priority…for a review
http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=3rd505th
Single map. Loads of weapons and ammo. Kill some grunts round a swimming pool. Kill some grunts on some stairs. Destroy three gun turrets and an Apache. Strong Christian messages in map and text file. Nice ambient sound from the CD. 10 minutes play on skill 3.
The review link posted by Stef above calls this the ugliest lighting ever seen in a HL map, can’t argue with that, the purple lighting is a night mare. Apart from the light it’s a very basic and boxy design with Grunts arranged has piledriver explains above. There are few tough emplacement Grunts and a Gunship to deal with but the game has no depth and very little content. Play it if you must it will take a few saves to find the short cut.
The “3rd 505th” title refers to the author’s previous battalion unit.
Quick romp through a sizable building filled with grunts, an Apache flying overhead and strange Jesus/Christian subliminal messages here and there (even in the readme).
No proper ending and no real sense of accomplishment.
Old map with just one big room if you want, but there’s some action. Just don’t expect too much. It’s fun for 5 mins.
Pro’s:
-Lil gruntfest
-Lot of weapons+ammo (even at start!)
-Almost every weapon available
Con’s:
-Horrible, weird & very basic leveldesign & lighting
-Dizzy Apache
-Too dark sometimes
-No story, puzzles or something interesting
-Very short
3rd505th is a one-level pack by author Jim Donovan. The title refers to the author’s former Army unit, the 3rd Battalion, 505th Parachute Infantry Regiment. Reading that, you might guess that this map is chock full of combat. Well, it’s got some, and that’s all it’s got going for it.
This short map sports quite possibly the ugliest lighting ever in a Half-Life map. As you can see from the screenshots, the entire level is bathed in a hideous purple light. The architecture leaves much to be desired as well. The map is very boxy and plain, with no details whatsoever. Even with such a plain design, the r_speeds are way up there for much of the map, due to the fact that the entire level is contained in one huge box, which, if you are at all familiar with HL mapping you’d know, is a big no-no. In short, nothing about this map is the least bit attractive.
This map is a gruntfest, plain and simple.
Continue reading the review on Ten Four…
Notes
This review is republished here by permission and was originally published Sunday, 11th February, 2001 by Unquenque.
Definitely someone’s first map. The mapping is very boxy, the map itself is even surrounded by an even bigger box with no lighting which you can fall off into and die, for some reason. You fight grunts and sentry turrets scattered throughout a few rooms, which ends with a fight against an apache. The map that isn’t covered in darkness is illuminated by a purple light that could be considered obnoxious. There is nothing else of note within the map other than a glass cross that floats around a path and slowly kills some grunts.
It’s playable for sure but I don’t see any reason to do so unless you’re bored