You play in a room with Barney, Dog, Alyx, Father Grigori, a vortigaunt, a few citizens and the G-man. The room is just a box with a large image of Dr. Breen on the wall and a bunch of zombie trying to kill everything.
Another slow day at work… been slow all week now… so you decided to go home early. But as soon as you start to leave, the Combine start to break in. Entering the bosses office, you arm yourself with a pistol, and try to kill every combine you can, but they were coming in overwhelming numbers. You chose to get the hell out of there ASAP, only to be injured during the process and to find yourself hiding in a sewer. You wake up, wondering what just happened. As you get up from a blood stained mattress, you find more of your friends already dead. Grabbing a crowbar, you work your way through the sewer to find help. In The Sewer, you play the role of Malcolm, a rebel fighting for his life to get to safety.
After waking up in a dentist’s chair in the middle of nowhere there’s only one appropriate course of action to take: escape. This is the surreal dream-world of Insomnia. Will you survive this neverending night in the face of desperate refugees from more well-ordered realms of time and space? Or will you be trapped forever in the Red Room or perhaps the winding streets of Paranoia City?
Let me clarify the question. You find a new mod on PP that apparently has a really good story but the voice acting is only in a language you can’t speak.
Do you still play it knowing that you won’t understand anything – nada, rien, ingenting, ei mitään, hичего, niente, tίποτα, kuch nahin, niets, 무가치, nashi, ekkert, nihil, gar nichts? (Sorry, I got carried away with the translations!)
23rd April 2011 24 Comments
Here is a Work In Progress that I have decided to post (I normally only post finished maps and mods) because it’s unlikely that this will be finished in the near future.
It features a simple prison setting, followed by a street setting. Expect some missing sections, but it still play okay.
This is an unfinished map that was released because it will never be finished. This was originally released as a HL2 map and had missing textures. The file has been updated and changed to Ep2. It plays okay, so I thought you might want to try it.
I know a lot of people don’t play the maps that I post on the site and there are many reasons for that. Some don’t like the fact that they are generally short. Some don’t like that fact that they generally don’t include new content and others, well, let’s just say they can’t face the trouble that installing maps can cause.
As you may have seen, I have just announced a new application that will remove that particular aspect of map playing, so this seemed like a good question to ask, although some may say I should have asked it before!
Over to you….
15th April 2011 24 Comments
I’ll be honest, after seeing those inadvertently released screenshots for BMS, I am less excited than I was. Sure, they may not represent the final product but as people like to say, some things can’t be “unseen” and they are in my mind now.
9th April 2011 44 Comments
This is the first in a new series of in-depth discussions on one particular topic or aspect of Source gaming. I hope to do around 3 or 4 of these a year.
This one, as you can see, is entitled “The Future of Source Modding”, and we discuss various aspects of this theme.
4th April 2011 21 Comments