The Mesa Cup 2018 – Challenge 1 – The Loop Complex

Hello and welcome to the Mesa Cup, a series of three Black Mesa single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE MESA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

For this challenge, we would like you to create a map whose main layout is a loop: the player must return to where they started. As usual, it’s the journey that counts.

Laying out a linear level that loops back is easy; using space efficiently and creating an interesting path for the player that feels non-linear is what we’re looking for. Foreshadowing of upcoming areas, taking advantage of the vertical axis, and opening and closing off (gating) areas as the player progresses (without making it feel like a maze) are key skills for FPS level designers.

Constructing a complicated level that has you simply finish where you started is a loop – but it’s not a very creative one. Including a reason for the loop goes a long way toward adding believability to your map and helps tie everything together. Think of Questionable Ethics, where you need to get through the main lobby door but have to make a big loop to eventually grab a scientist to open the door for you.

For more information about Loop design (and more examples), see here Valve Developer Community Loop page.

Originally, we planned this mapping challenge to be on the beta branch of the engine, which has some very cool lighting effects. However, it seems that the beta branch is causing a few issues for people, especially those with AMD processors.

After careful consideration, we have decided to run the challenge using the PUBLIC (non-beta) version of the engine. However, once the new engine goes public, there is a very good chance that older maps will have to be recompiled to work. That is why we have stated in the rules that the VMF MUST be included in the entry. That way, we can update the mod to ensure it works with the latest version of the game.

The Mesa Cup runs throughout the year and any delay or use of the beta branch could cause too many potential issues.

We apologise for the inconvenience and slight delay of this challenge announcement. We hope you understand.


1st February 2018 4 Comments

The Lambda Cup 2018 – Challenge 1 – CoastVille

Hello and welcome to the Lambda Cup, a series of five HL2:Ep2 single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

The word “coast” is very evocative. Long walks on the beach, pretty little seaside towns, high cliffs with waves crashing against them.

We would like you to build a map that has “coast” as its main setting. We leave the exact type of location to you but here are a few ideas.

A port used for storing and loading containers, a beach with little coves to explore, a re-imagining of Lost Coast, a cliff wall with caves and walkways, and finally a map where the player has to work their way along the coast through outposts.

Driving maps will be accepted but please think carefully before choosing this type of gameplay – it often involves a lot of work for very little player interaction.

We have purposefully chosen this theme as we feel it is open enough for all standards of modders yet also offers the possibility for many types of interpretation.


1st January 2018 46 Comments

Half-Life 2: Aftermath

for Half-Life 2: Episode Two

Lever Software brings together leaked maps and specially created demo maps (by them) into one pack.

It’s not a story-driven experience, maps must be loaded manually via the menu (NOT console, don’t worry!), some maps do not even have combat or interaction, but others do.

All in all, it’s an interesting experience but do not expect a mod in the traditional sense.

Please note, this is NOT the same release as Jim Partridge’s Aftermath, it just happens to share the same name.

2
1
2
1

Total Downloads: 1,7389th December 2017
23 Comments and 6 recommendations, 2 say "Play It Now!"

The Hammer Cup 2017 – Challenge 5 – FusionVille

We’re here at last: the final challenge in The Hammer Cup 2017!

For this challenge we want you to pick 3 themes from the 2016 and 2017 Hammer Cup challenges, and creatively combine those themes into your perfect fusion map.

The deadline for submitting maps is: Monday 11th December 2017 – that’s two extra weeks!


8th November 2017 27 Comments

Half-Rats: Parasomnia

for Half-Life

July, 1883. Half-Rats is, as he usually seems to be; down on his luck and fretting for the future.

One fateful night, he carelessly decides to drown his sorrows with strong libations – and he runs up a tab at a pub he knows he can’t pay…

Remarkably; Instead of a reproachful speech and coarse removal, he is instead told a tale he can hardly believe.

A tale involving great riches, but even greater peril. If he was not so desperate, he wouldn’t conceive of embarking on what could be a wild goose chase to locate a forgotten and virtually unknown town.

Half-Rats’ doubts were abated somewhat when the publican shews his utmost sincerity – albeit in a strange and effusive manner – and draws him a rude map.

1
1
1

Total Downloads: 7,9265th November 2017
9 Comments and 3 recommendations, most really enjoyed it!

Your Screenshots: Sinister

Today sees the launch of a new monthly event called Your Screenshots.

Each month I will set a theme and readers will send in screenshots that fit the theme.

Introduction

The screenshots must be taken in the Half-Life series of games (Black Mesa included) or ANY released mod for those games, including multi-player mods.

Post-processing is allowed but must be stated when your screenshots is sent.

No set-ups using Source Film Maker is allowed.

I will run the event for six months and if it is successful, I will continue it.

There is no prize. I decided to not have a prize because I want as many readers to enter and I didn’t want people being discouraged thinking that only “artists” should enter.

The idea has been shamelessly stolen from the BBC: Your Pictures.


29th October 2017 6 Comments

The Hammer Cup 2017 – Challenge 4 – TeleportVille

Hello and welcome to the fourth challenge for The Hammer Cup 2017.

Below are the details.

PLEASE READ THEM CAREFULLY.

FAILURE TO FOLLOW THE RULES WILL RESULT IN DISQUALIFICATION!

As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]


20th September 2017 10 Comments

50-Hour Mapping Challenge – Epistle3Ville

Hello and welcome to the third 50-Hour Mapping Challenge – Epistle3Ville.

Below are the details.

PLEASE READ THEM CAREFULLY.

As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]

Theme Details

For this 50-hour challenge, we would like you to create a map that has been inspired by Marc Laidlaw’s recent Epistle 3 blog post, subsequent fan art based on that piece of writing or any other Episode 3 or Half-Life 3 fan art or concept art. If you use any art as direct inspiration, please link to it in your entry’s readme.txt file.

You only have 50 hours, so what we’re looking for is just a tiny slice of what you think Episode 3 could have included. Maybe there’s a setpiece that you’d love to see in-game, or a specific combat situation you imagined while reading Epistle 3. Did you see some fan art and say “wouldn’t it be cool if…”? This is your chance!

The main point is that what you make must be inspired by the Ep3/HL3 theme AND be recognisable as such. You can’t just say something inspired you but it’s not obvious how it connects to Episode 3.

This theme is perhaps open to interpretation more than other themes, so if you have ANY questions, doubts etc, do not hesitate to ask for clarification.


8th September 2017 33 Comments