ForestVille is the fourth in the 6×10 Mapping Competition.
As the name suggests, the theme was to create a map within a forest.
There were 6 entries, ranging from “okay” to “GREAT!”
ForestVille is the fourth in the 6×10 Mapping Competition.
As the name suggests, the theme was to create a map within a forest.
There were 6 entries, ranging from “okay” to “GREAT!”
Back in April of this year, I wrote an article called 7 Things I wish Steam would allow me to do. Well, number 7, or part of number 7 is now available and since I only recently found out about it, I thought you might have missed it too.
It’s a feature called Custom Steam Gridview Icons and it allows you to add or replace the images you see for ANY game or application you have added to your library.
14th August 2012 10 Comments
The Half-Life: Opposing Force soundtrack was composed by Chris Jensen. It was reused for the Half-Life: Blue Shift soundtrack. The Half-Life soundtrack by Kelly Bailey replaces the original one in the Steam releases of Opposing Force and Blue Shift.
However, it’s easy to get the original back. Below is a file that contains all the music, along with isntructions of how to use it.
Here is part of the text from the readme_opfor.txt.
12th August 2012 15 Comments
With the recent release of Mission Improbable and let’s not forget Whoopservatory, Magnar has cemented his position amongst the great SP Source modders.
In this second audio interview (the first is here), we mainly discuss the changes and new additions to Mission Improbable
Magnar has agreed to follow this post, so if you have questions that I didn’t ask, he may be able to answer them for you.
Rick Underhill’s site is called EditPoly.Net
This podcast was live-streamed to the Podcast17 YouTube channel and is available as a video on there.
Enjoy!
5th August 2012 16 Comments
A Resistance listening post suddenly goes off-air and you are sent in to find out what happened to the original support crew and get the station back online. Your journey begins as a rowing boat coasts towards the landing point.
Who knows what you will encounter, both on the way up to the tower and on your way down.
After that whos know where you will end up or what you will have to do!
Total Downloads: 16,95329th July 2012
88 Comments
and 39 recommendations, most say "Personal Favourite"
Starting a the port’s edge, find your way through a series of puzzles and combat encounters to the train ride to safety.
You will go deeper and deeper underground and face ever stronger enemies.
Good Luck, you’ll need it!
Total Downloads: 6,21028th July 2012
70 Comments
and 21 recommendations, most say "Play It Now!"
This page is now online. It doesn’t have much content but that will change over time: Resources and Curiosities.
Please send me anything you think might be suitable.
Thanks.
27th July 2012 18 Comments
On BBC radio 4 is a show called Desert Island Discs where a personality comes on the show and has to select 8 pieces of music, one book and one item of luxury to have with them if they were stranded on a desert island.
They talk about each selection and what it means to them, why it’s so important etc and it turns into an autobiographical chat.
Let’s use that idea and have our own “Desert Island Mods”.
25th July 2012 17 Comments
This competition required entrants to create some form of “chase” scene.
The player could be the person chasing or being chased.
It could be objective based (reach a specific point) or time based (remain uncaptured for a set time).
There was no restriction of the type of environment.
There are 2 entries in this mod, taking completely different design directions.
Total Downloads: 4,16924th July 2012
52 Comments
and 15 recommendations, most really enjoyed it!
Type your search here:
Total Downloads: 6,05115th August 2012
48 Comments and 17 recommendations, most say "Play It Now!"