Zombie Citadel

for Half-Life 2: Episode Two

19th June 2010

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A simple “survive as long as you can” map.

Set in a dark, small area with never-ending zombies and a couple of citizens to help you.

Basic Details
  • Title: Zombie Citadel
  • File Name: hl2-ep2-sp-zombie-citadel.7z
  • Size : 29.37kB
  • Author: dlaasd123
  • Date Released: 12 June 2010

This map can be played in HL2, HL2: Ep1 and HL2:Ep2. I chose to add it to the Ep2 category because it was easier for me.

MapTap Users

Download directly into MapTap [29.37kB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [29.37kB]

You can still use it with MapTap once you have downloaded it.

Installation Instructions
  • Copy sp_zombie_citadel.bsp into your Half-Life 2: Episode Two Maps folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map sp_zombie_citadel.
  • Press enter/return or click the Submit button.
  • Play and Enjoy.

If you require more help, please visit the Help page.

2010 Mod Of The Year Award Nominations



Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

3 recommendations, average score: 1.67 (out of 5), standard deviation: 0.89 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 900
  • 0
  • 1
    Last 7 days
  • 6
    Last 30 days
  • 86
    365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Using Gauge: Users
Manually: 2 Users

Time Taken:
Average: 0 Hours, 5 Mins
Shortest: 0 Hours, 5 Mins by MattieMonster1Offical
Longest: 0 Hours, 5 Mins by MattieMonster1Offical
Total Time Played: 0 Hours, 10 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says MaybeAvoid It!Avoid It!


  1. Phillip says Maybe

    It’s hard for me to find any redeeming features of this map. If you like these types of maps you “may” like it, those that don’t, will probably hate it, like I did.

    The only reason I didn’t give it an “Avoid It” recommendation is because the gameplay is so specialised.

  2. Avoid It!

    The author gives credit to NOMZ for the scoring system. I’ve played 3 or 4 NOMZ maps and enjoyed them not at all.
    You cannot win and there is no escape.
    I was going to try and be nice but I cannot.
    You + small room + ordinance + ever spawning Zombies.

    This is diabolically bad, I kid you not.
    I played for about 2 minutes! I have awarded myself an honour, the order of the SPAM (Stupendous Perserverance of Abhorrent Maps).

    What about the mapping or the imagination or the artistry or the combat or the enjoyment or the game play you ask?
    None found.

  3. Avoid It!

    Zombie Citadel
    What did I think of this map?

    Spoiler: I hated it.
    The problem with this is it took me longer to load it than it took me to get bored of it.
    The best thing about this is the kill counter.
    You start with two rebels helping you. That’s it. And he dies veerrry quickly. Which isn’t rare.

    This is the sort of map an early mapper would make and keep on their hard drive, or maybe on their onedrive or other cloud based storage. I’d never really release this, unless it was for… well I can’t think of any exceptions.
    There are obvious invisible walls blocking the player from the spawn corridors.
    Bad, boring and short. But technically infinite.

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