Resistance 3

for Half-Life

1st January 1998

Basic Details
  • Title: Resistance 3
  • File Name: hl1-sp-resistance-3.7z
  • Original File Name:
  • Size : 1.57Mb
  • Author: Barry A Bollinger
  • Date Released: 01 January 1998
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

2 recommendations, average score: 2.5 (out of 5), standard deviation: 0.25 (what's that?)
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Maybe?Think Twice


  1. Think Twice

    Continuation of part 2, obviously. This time taking place only on Xen.
    People might know already I dislike any Xen-world maps or mods. And this one’s no exception.
    But that’s not the main reason I’m giving it only two stars here.
    Mapping is again very quadratic and somehow basic, reminded me of part 1.
    There’s just nothing exciting to await and the textures bored me even more.
    Combat is finally a bit better balanced than in part 2, but again you have quite much ammo and weapons. Play on medium or hard.

    The story continues from part 2 and now your goal is to fight soldiers AND the new leader of the aliens, Nexus. He tries to climb Nihilanth’s throne after his death.

    Some music is playing again at a few spots, but that doesn’t help much to increase atmosphere.
    What’s weird is, that in all “Resistance” parts you can find a longjump module, but it’s never needed! Here in part 3 there’s one time you have to jump over a unhealthy liquid, but due to other gravity than on Earth you can do a simple duckjump to cross it, NO longjumping required!

    The final fight against Nexus can be tricky, cause you’ll lose ALL weapons!
    However, there is a way to kill him, just take a look around 😉

    All in all it’s a bad way to end the “Resistance” trilogy.
    I liked part 1+2 most, part 3 is shorter than part 2, but longer than part 1.

    Playtime: around 10 minutes

  2. Ten Four Reviews

    Resistance 3 is the final instalment of the Resistance series (Resistance 1 is reviewed here and Resistance 2 is reviewed here). And its nice to see that the series has improved over time. Although the level is set on Xen, the author has steered well clear of the floating platforms that featured so heavily in Valve’s Xen. Instead its orientated firmly towards blasting your way through hordes of aliens and marines (the marines are trying to destroy all sentient alien life). In fact you do very little besides shooting, and there are no real puzzles. These maps often run the risk of becoming repetitive, to the point where you don’t want to play. Resistance 3 is probably somewhere on the border line between repetitive and action packed. The combat has been made as varied as possible with the use of the larger “boss” monster such as the Gargantuan, Gonarch and an Apache. The fights are fun, the positioning of monsters was generally good and the balance of ammunition was fine. I didn’t experience any technical problems and there are no terrible flaws in the gameplay.

    But still, I personally feel that its lacking originality and polish. There is no true sense of purpose of through-out the level, except the limited one of finding the end. A more immediate and structured set of objectives and tasks would have helped alleviate the monotony. There were some set pieces, such as a truck ride and some fights between the military and the aliens, but nothing that hasn’t been seen before and done better. And although it doesn’t need taxing puzzles, some form of interaction with the environment would have improved the level.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Wednesday, 5th January, 2000 by Chris.

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