Outbreak: Episode One

for Half-Life 2

16th November 2008

The Outbreak Series is a number of episodic modifications. Based on the events of the Raccoon City zombie outbreak, each episode will tell the story of an ordinary man or women and what they did during the downfall of Raccoon City. The Outbreak Series will include: Single Player short games. Featuring classic Resident Evil objects and story related elements.

As the episodes progress, the players will see infamous locations from the Resident Evil universe. Outbreak Episode One is already finished and released Give us feedback and comments on what you think of the first episode. Episode Two will contain: A longer story and game in general More enemies A rich Resident Evil inspired experience and gameplay elements that fans will recognise and love.

The Outbreak Series Team: Shane Murphy and Scott “Sythen” Baker.

They need Help including: Source Mappers, 3d Modellers, Texture artists, Source Programmers (This includes anyone who knows how to get things done in the Source engine).

Basic Details
  • Title: Outbreak Episode 1
  • File Name: hl2-sp-outbreak-ep1.7z
  • Size : 170.80MB
  • Author: Shane Murphy
  • Date Released: 10 November 2008

Download Options

Download to your HDD [171MB]

Installation Instructions
  • Extract the outbreak-ep1 folder to your SourceMods folder.
  • Restart or start Steam.
  • Outbreak : Episode One should now be listed in your Library tab.


Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

7 recommendations, average score: 3.14 (out of 5), standard deviation: 1.55 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 1,528
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 15 Mins
Shortest: 0 Hours, 15 Mins by Daken50
Longest: 0 Hours, 15 Mins by Daken50
Total Time Played: 0 Hours, 15 Mins
If you believe this release is missing important tags, please suggest them in a comment?
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Play It Now!Maybe?Play It LaterPlay It LaterThink TwiceMaybe?Avoid It!


  1. AI
    Play It Now!

    While I don’t care for Zombie infested games, I have to remember “Raccoon City” was highly infested! This mod was very enjoyable for me, except when Barney was shooting at me and getting stuck on a ladder, the rest played very good! The voice acting sounded right out of “Clive Barkers Undying” The music well suited the game! I’ll have to play this one in the dark. Hope the author continues the series!

  2. Len

    A big download for a short, easy mission. I liked the new skins & models, and everything ran smoothly without any apparent bugs. But I was expecting more innovation and better use of the HL2 Ep1 engine from the authors–they are after all some of the best free-lancers out there. It was all very linear, with only some easy-to-kill zombies, and a Barney, as enemies.

    Anyway, I hope they’ll add some better missions to this promising start for a good add-on.

  3. Naked-Headcrab

    what’s wrong with barney? he looks like he needs to give up cra
    ck lol

  4. Gypsy Jim

    After the second “loading” screen, just after the first main lot of zombies, I materialised in an air-duct, with a crate, stuck in the wall……and whenever I tried to move it went back to “loading” again….

    Seeing as how nobody else has yet come across this particular issue I’ll have to go back and give it another go…..

  5. AI

    Gypsy Jim, Read the “read me” file within the game folder, there is a hopfull fix for that problem you described! I got stuck on the ladder going down!

  6. Play It Later

    The concept is sound but it still needs lots of work.Zombies need a couple of clips to take down,although the crowbar takes em out in 4 hits.More enemies needed as stated and some more shotgun ammo would be nice instead of the useless pistol ammo.Also get rid of some of the boxes/crates.There are way to many.

    This can work out to be very good if they continue on and keep building it.As for getting stuck that never happened to me.

  7. Pingback: Podcast 17 · Providing truth to Citizens!

  8. Robspace 1
    Play It Later

    It was fun but could have been alot funner.Is that a word? Killing the same old zombies was getting old and boring. The ending was kind of strange. SPOILER—SPOILER–The time runs out and I get stuck with alot of zombies in a parking garage? I thought there had to be a way out, maybe a way to get the big door open but unless I missed something, that was it. I think I should have been able to make it out before the time was up and killing old Barney was just not right. It was good but could have been much better.

    1. I killed some zombies and then just ran for the door (good thing, since I saw a zombie spawn even though there were still many left in the room!). [spoiler]As soon as I got near the door, it closed on me. And if you meant “a way to get the door open” instead of “a way to get to the open door”, sorry. :)[/spoiler]

  9. Shane Murphy


    I just have come from reading the feedback and listening to the review from Podcast 17.

    As I can see there is mixed reviews, which for me is goode enough, this was my first mod for HAlf Life 2, and it was me and Scott Baker by ourselfs.

    If you check the moddb.com Outbreak: Series profile you will see why Episode Two will be far better in terms of, well……just about anything.

    Thanks for the feedback and review members and planetphilip.

    Please keep checking the moddb.com profile for Episode Two information, screens news and videos



  10. shawn

    I too was bothered by the fact that I could hit a zombie with a crowbar four or five times and kill it while it took at least a dozen pistol shots to kill it by gunfire. Good atmosphere generally, but very little variety to the gameplay.

    SPOILER: at the end, from a stairway you enter a huge room full of zombies and interesting possibilities except that by going out a little way into the room then ducking back into the stairway half of the several dozen zombies will follow you up the stairs one at a time where you dispatch them easily by doing the Half Life crowbar zombie dance: jump forward, BOP. two steps back, WHOOSH WHOOSH jump forward, BOP BOP, two steps back… etc etc. What could have been an interesting ending is much less so for the fact that you can kill half your enemies without breaking a sweat.

    What could have been a very interesting end just peters out.

  11. Scott "Sythen" Baker

    On a side note of Outbreak: Episode One, This was a real first time try on our ability to be able to create a modification, It was also one of our designers first time at level design. Our storyline was rather short, and of course we had problems with weapons. But we are completely revamping it and working on Episode Two.
    In episode two we’ve added a lot of resident evil features, the original first aid spray, letters and locked doors, flashing keys etc from the original resi games.

    Generally we have a lot in plan for Episode Two, and we thank Planet Phillip and the guys on the podcast for the helpful critique and review. 🙂

    Please do check out episode two’s profile, as you can see what we really have planned and have done that is completely changed from Episode One:



  12. Scott don’t forget to keep us upto date also and if you need some beta testers we have a few on this site also.I think most are grey gamer testers lol including myself.

  13. Scott "Sythen" Baker

    Sure 😀 No problem, we believe that by next month we should have a beta to show our new features coming your way, stay tuned 😀

  14. SPY_maps

    let me start with saying that the title is very confusing, at least to me. and that made that I didn’t download this mod the first 2 times that I did see it here, simply because I thought it was a HL2 EP1 sp-mod, and not a HL2 sp-mod. this I thought first because of the title itself. but also the file name;hl2-sp-outbreak-ep1.rar clearly indicates to me that this is a mod that needs hl2 ep1 to be played. just this morning I read here about it the 3th time, and now I thought I just try it and see if it (also) playes on hl2 itself. and that it does very well! so, I now understand that it is afterall a hl2 mod, and not a ep1 mod.
    that said now about the 3 maps itself. its clear that it handles here about beginner leveldesign maps, not that this matters, don’t get me wrong, we all had to start somewere, right.
    still, I do see a lot of beginners mistakes, that are made sometimes, and sometimes not. take for instance the doors. some are made with the great looking hl2 door entities. and some are made from a brush textured with a door texture. but I guess you used the fit button for them, because not only the doortexture is on the door brush, but also the doorframe around the door is to be seen on the door. and although the door handle doesn’t move from the door models, (don’t know why you guys made it like this, because default they do move, the door handles). still, they do look way better as the door brush made doors. and I can understand that you first didn’t know how to use those door models well, but ones you did, why then not change all brushmade doors into those much better looking door models. also did I notice really a whole lot of bad texture adding, in a lot of places there where textures used for things where they are clearly not made for, and lots of textures wheren’t lined up well, what made a bad impression. and even for beginners maps this isn’t nessesay.
    personaly I don’t like zombie maps, they are way to easy as enemie, and even when you had to hit these zombies a few times extra, even then I nowere had a slight feeling of fear. it was way to simple to play through these maps, and specialy in the beginning I missed enemies all together. I played for at least 5 minutes or so without seeing anybody. this made me think that it was afterall a ep1 mod, what made that I couldn’t see the enemies at all. just before I wanted to stop becayse of this I noticed the first zombies.
    the zombie and pistol skin are really good, that I have to say!! did read that you used them from other people who made them, what doesn’t matter at all. those people do make them often so they do get used in mods and maps/mappacks. we use a total weapon pack in our soon to be released Strider Mountain sp-mod, so, I would be the last person to say something about it. like I said, people do make them for this purpose, and, we can’t make it all ourselves.
    also did I get stuck at the start of map2. I know that its particular hard to place the levelchange triggers well in small places, maybe best you had added the levelchange in some bigger place. strange thing was that when I was stuck I couldn’t even move with the cheat command noclip! what really was odd. and when I closed the menu again I did find myself not stuck anymore, but at the end of map1 again, now I made sure I did jump in the center of the hole in the floor, what made that the levelchange did work well now.

    it looks like I didn’t like this mod at all, but that is not true! i, as sp-mapper myself am ALWAYS interested in other modders there work, specialy the mappers and there work. and I think its great that you made it sofar, and are even going on with the second episode! we all know that to many mappers/modders stop before there finished ones they understand how much work it actualy is to make such a project. and you did finish this all to the end, so, well done. I would try as if I was you guys, to map a bit more detailed with brushes, instead of models. because to often there is just a big square room with loads of models in it, and many of them are even many of the same placed in a group. its to easy to map like this, I know it is easier to do like this, and much quicker, that is for sure. but it makes pretty soon that you find yourself in empty, square looking rooms and halls.

    still, I really am looking forward to the next chapter, maybe you should change the name from episode2 in chapter 2, because I am pretty sure that there will be many people who thoguht the same like I did.

    i did like the intro with the menu!! very well made, really professional looking! (pen and paper model).
    and for now I didn’t find much back from Resident evil, but, hopefully this will change in the next part.

    therefore I give this one a “Consider it?”
    its to good to say “play it later”, but, to be honest, to bad for “play it now”.

    all in all, well done guys!!
    a bit odd though, was that you thanked yourself in the credits. I know its great to see your name twice in the credits, but, this is not the way to do it.

    well done guys, and i’m looking forward to the new project.

    mapper SM sp-mod.

  15. Shane Murphy

    Hi, thanks for the positive feedback, it means alot to me and Scott.

    It was me who made the maps, my first dive into the hammer editor, but Scott is incharge of all map layout and design now, and his maps are amazing.

    If you check out moddb.com mod page, there is screens and alittle information on what we are doing to make it more like resident evil, including using the classic typewriter to save your game, using the first-aid spray to heal yourself and also finding diaries/files and documents to help ou figure out were to go or what you need to get to progress.

    Episode Two is already at the stage were it surpasses Episode One’s quality by a mile, I’m pretty excited to see
    how everyone will respond to seeing the features in action.

    NOTICE: We are using the Orange Box engine for Outbreak 2, we wanted to use the best looking and most capable engine for our new chapter.

  16. jigron

    actualy barny went goth and wants to be emo =(amazing!

  17. Jigron
    Think Twice

    Truthfly this mod realy isnt that good,the models for the npc’s are great but the game play is slow and pointless(evein thogh it scared the snot outa me). The single weapon model wasn’t custom made, and there were some minor bugs which can be fixed. Other wise I think this mod series might have somthing keep trying!


  18. Maybe?

    This is actually worth playing, but it’s not a “must play” which is what I use the PIL and PIN ratings for.

    There’s nothing new. It was slow to start (see an enemy). There were too many boxes–and no supplies in the supply crates! 🙁 I liked the reskin of the zombies and pistol. I didn’t find out how bad the pistol was at killing zombies until the end, when there were too many for the crowbar and not enough shotgun ammo. And I liked the music.

    From what I see, Episode 2 looks like it will be good.

  19. TheFreaK

    is there any alternative download link ??

    1. The FileFront link works perfectly as does the new direct download.

      1. TheFreaK

        ok well its probably my internet connec tion thanx

  20. Avoid It!

    Check please! I don’t understand why people waste time on making assets for the game when they add little to it. The game has the same items already available. That time could have been better spent on game play. I only had to kill one NPC and I just waked to the end.

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