Half-Life: Preview of the “Paradox”

for Half-Life

1st January 1998

Basic Details
  • Title: Half-Life: Preview of the “Paradox”
  • File Name: hl1-sp-preview-of-the-paradox.7z
  • Original File Name: paradox.zip
  • Size : 489Kb
  • Author: Mediocre MapGuy
  • Date Released: 27 July 1999
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 2 (out of 5), standard deviation: 0 (what's that?)
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 0 Hours, 16 Mins
Shortest: 0 Hours, 16 Mins by monster_urby
Longest: 0 Hours, 16 Mins by monster_urby
Total Time Played: 0 Hours, 16 Mins
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Think TwiceThink Twice

2 Comments

  1. Mel
    Think Twice

    This is one to avoid, it sets off so hard that I needed to Impulse 101, with just the crowbar I find it impossible to make any headway. You will need to impulse 101 again with the two following maps neither of which loads auto, there is no structured end to these maps not even a caption saying so, can it be that hard to add a caption?
    In fairness to the author he has added a walkthrough to the files, if you intend to play this one then read it, you may then have a chance of getting through the first map without a cheat.

    I think I will change the recommendation to a ‘think Twice” the inclusion of the WT makes this possible without cheats, although you will still need to manually load the 2nd and 3rd levels then impulse 101.

  2. Think Twice

    This is a tough one to recommend, even for such an old map. Right from the start, the balance is completely broken. You start with nothing but a crowbar and you’re expected to take out assassins, the deadliest human enemy, in a wide open arena.

    From there, you are pitted against HECU and the occasional zombie, but there’s not much challenge to it once you’ve gotten your shotgun and mp5.

    The appearance of the map is basic, as is to be expected, but it seems even basic texture alignment is broken here, even by early Worldcraft standards.

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