Your mission is to escape from the G-Man’s laboratories. It’s the research labs where scientists observe monsters from Xen and their interaction with humans.
“Thanks to Qwertyus for supplying the file!”
- Title: Final Run
- File Name: hl1-sp-final-run.7z
- Original File Name: FinalRUN-1.0.exe
- Size : 712Kb
- Author: Otis
- Date Released: 25 January 2002
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2 recommendations, average score: 1.5 (out of 5), standard deviation: 0.25 (what's that?)
Please note: These statistics are valid from December 2010
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its basicly one giant bug
I agree with you, bumtown. Next level doesn’t work, the author has messed with info_landmark.
wait load it manully it works then use impulse 101 to get all your stuff
I honestly thought this was my old mod, that I never finished. It too was called Half-Life: Final Run. Mine picked up right before the trash compactor in the original Half-life. Instead of being thrown into the compactor you were taken to a small jail facility on Black Mesa.
I gave this map 3 which is a bit on the kind side, it has some level change issues and you may need to load level 2 from the console.
Running the first few meters will already tell what to await in this little mappack.
It’s undetailed, poor, boxy mapping with at least good lighting.
But that’s not the worst! Final Run’s low point is the game design overall, oddities everywhere, poor mapping, no story or puzzles. It all just feels like from a random generator.
There is no atmosphere or anything special at all.
You run around, grab the longjump module, kill some grunts and aliens, and that’s it!
There’s no interaction with anything, nothing to see. Nothing to do, nothing do understand.
Just as mel, I also had to load map 2 manually..
Sorry, this just a terribly bad.
-Some combat (at the end lot of weapons and ammo)
-Pointless design & gameplay
-Very short playtime (~3-10 minutes)
-Poor, boxy and undetailed mapping
-Minor bugs (mapchange, game crash, script)
3 maps. broken level transition from 1 to 2, as everyone said, very basic mapping and not much to play.