Episode Secret Weapon

for Half-Life

26th February 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

Basic Details
  • Title: Episode Secret Weapon
  • File Name: hl1-sp-episode-secret-weapon.7z
  • Original File Name: esw.zip
  • Size : 5.43Mb
  • Author: Peter Kucera
  • Date Released: 10 November 2003
  • Note: These images are NOT links to larger ones. Sorry!
PlanetPhillip Download Servers
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

4 recommendations, average score: 3 (out of 5), standard deviation: 0.5 (what's that?)
Total Downloads

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 1 Users

Time Taken:
Average: 1 Hours, 20 Mins
Shortest: 1 Hours, 20 Mins by kary
Longest: 1 Hours, 20 Mins by kary
Total Time Played: 1 Hours, 20 Mins
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Jump to a review
Think TwicePlay It LaterMaybe?Maybe?

10 Comments

  1. Jazz man

    Yes! Score another one for Phillip, If I find any more hard to find mods ill give you a ring!

  2. Mikko Sandt

    Egh – me is stuck. The pack seems interesting and the design is, so far, pretty okay but I’m stuck. What to do once the tram has arrived at the station (with those dynamite boxes)? I took the left turn and there was nothing there but locked doors.

  3. fasteddie

    You obviously hit the track change with your pistol etc. when you arrive at the tunnel there should be a map change before you exit the train. Move around in the car to trigger it. The doors should open. Now thats where I’m Stuck! So If you figure that building out let me Know.

  4. Bruno

    this mod its very very dificult…but its great mod

  5. Adam Over

    How the hell do I get to the HEV suit in the beginning.. ? Ive played enough mods to be able to figure out even the most complex puzzles, but this one has me stumped. I have move the crate to enable the jump through the air vent, then got to the shotgun and took out the 3 army fella’s.. next thing I know ive taken a transit car to another map. But still no hev… I can noclip at the beginning to get the suit, but that is hardly a solution.

  6. Adam Over

    I forgot to mention, I Have found the secret passage behind the boxes.. But how the hell do you Break the boxes when the crowbar I picked up After the initial shotgun ??

  7. mcrip
    Think Twice

    Hard to find paths and exits, not much action. A game for people who loves to search and find. Very tricky, but I’m not sure that all doors work well – I noclipped many times during the test and cancelled it because I got tired about it.

  8. Play It Later

    Another mappack of Czech mapper who also made “Episode Power Plant and China”. It’s cool mapping in both mods, and there are a few surprises and puzzles, but also quite much tough combat…
    Worth playing imo..

    Pro’s:
    -Interesting story about the Gauss cannon
    -Very nice level design (incl. outdoor areas)
    -Some cool puzzles
    -Nice combat action
    -Very good balancing
    -Good playtime (~1-2 hours)
    -Some nice scripts
    -Music (rarely)

    Con’s:
    -Tough difficulty
    -Puzzles are not obvious at first – can be frustrating
    -Minor bugs (readme)
    -Deadly ends

  9. Maybe?

    Well, in overall it’s a good mod, but same as a first episode it has many confusing moments. At first, there is a bug in the beginning. If you are trying to play on Hard, the soldier won’t die, GMan will get stuck beside him, and you won’t be able to obtain a shotgun from the soldier and consequently won’t get a suit. Some puzzles and level design decisions are also weird. And, of course, there is no even a proper ending. So only 3 stars from me, although the levels are well detalized and combat is interesting.

  10. Maybe?

    Mixed bag. I liked most of the puzzles, I liked the level design and the original ideas. I am not a big fan of its insane and unfair difficulty – mean enemy placement, tons of enemies and barely any health. Playing on easy is probably the only way to play this and even then I’m pretty sure this will be an exercise in endurance in some areas and likely it will be way harder than Half-Life was even on hard. There are also some bugs and things player might do to break the game the creator just didn’t notice or didn’t care about.
    The end of the mod is when you kill the helicopter, so don’t waste time trying to find a way forward, it is the end.

    Play it now (!on easy!) if you want to see some original ideas and enjoy interesting puzzles. Avoid it if you get frustrated when you get stuck or when you die in the same area for the 10th time.

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