It crossed my mind to run a “TutorialVille Challenge” but I didn’t want it to be competitive, although if enough people want it I could easily change it into a challenge.
To create a tutorial for intermediate to advanced modders.
Your tutorial will be used as the basis for a future mapping challenge. This means it has to be broad enough to be followed a range of abilities but also focused enough to allow interesting maps to be made from it.
I am not going to even guess as to the types of topics a tutorial could be created for, except to say that it needs to be used by mappers who will be creating single player maps that run in Half-Life 2: Episode Two.
I will not limit the difficulty level of the tutorial, although I will re-iterate it should be suitable for “Intermediate to Advanced”modders.
I will allow two possible formats: video and HTML.
If you decide to create a video, don’t worry about making it look professional. Make sure it is well structured and easy to follow. Fnacy fades and dual screens, won’t make it win. Quailty of the concept and an easy to understand presentation is what is important.
If you don’t have a YouTube or similar account, you can upload it to a file sharing site and I can upload it to the RTSL channel.
If you decide to make an HTML tutorial, just keep it simiple. You won’t be judged on the design of the page. If you don’t know how to make a HTML page, don’t panic. I will accept a text file, with attached images.
Essentially, the difference is either video or text/images.
What is most important is explaining the concept clearly.
Now, let me be clear. I will assit in any way I can. If that means recording a voice over for a video I will. If it means creating the HTML page from text/images I will.
I will proofread and check anything I can, but I can’t test the validty of the actual tutorial – I’m NOT a modder. Ideally, you should get other modders to help with that.
I would like all entries to include a map that demostrates the concept being explained.
The map does NOT need to be polished. It can be simple dev textures etc. Its function is to compliment and demostrate the tutorial.
I want people to take their time with this. It’s not a challenge in the sense that you are competing with others. If every entry is good enough and suitable, then I will run a mapping challenge with them.
The deadline for me to receive the tutorials is Monday 12pm GMT 30th November 2015. That’s 3 and a half months. Plenty of time I hope.
I will be running regular mapping challenges between now and then so hopefully, it’s something you can work, leave and come back to.
This is an experiment. Based on feedback from this announcment, I may change the rules or details. It is up to YOu to make sure you stay up to date with any changes. They will be posted HERE in the main post, as comments on this post and as tweets on the RTSL feed.
Please tell your friends, coleagues and even your enemies about this. As I mentioend earlier, unlike mapping challenges wher the less entries I get the better for the people who do entry as they have more chance to win, in this case it doesn’t matter. If a tutorial is good enough it “wins”. So, please post on any mapping forum or site you visit. I’ll post on the main ones, but generally, they don’t receive much attention.
I haven’t really thought about “prizes” but I will try to give a game per suitable tutorial. It’s not much but it’s something.
Please feel free to use this post as a place to post WIP details. You could even ask for thoughts on a proposed concept or post a partially completed tutorial and ask for feedback. Let’s try to make this a community effort, with everybody helping each other. The better the tutorials the better the final maps made from them.
If you have any comments, suggestions or ideas, please post them as comments and I will respond ASAP.