Thinking about Poll Question 3 got me thinking how a game designer could control the consequences of a player’s choice. Specifically, when a player chooses a particular path what’s to stop them from saving just before the choice and then going back later and taking the other path?
This discussion assumes that it is a good thing for the designer to do. Now, I’m not advocating either way but I do feel that sometimes player’s have too much choice within games. I accept that this goes against what the industry as a whole is trying to do and that gamers want to have choices within games.
However, I feel that somebody should make a stand and say “This point in the game is crucial. Think about your choice carefully because you will NOT be able to change your mind (Just like in real life). Take you time, there’s no rush.”
I’m not a coder or hacker and I know that nearly all controls are eventually circumvented but it may be a start.
The player installs the game which assigns a random encrypted number to each level. When the player makes the choice the other path’s levels are deleted and new random encrypted numbers are assigned to the remaining levels. This means that even if the player has copied the other levels they cannot be played from this save.
To bring some hard choices into a game. Perhaps we are getting too relaxed about the actions within games and need something that says, the choice you make here is important be cause it has consequences that can’t be easily reversed. In this case the player could simply reinstall the game and play again but it would still make the player think twice.
Perhaps this would work better if the game content was streamed just before the player played it. Of course at today’s download speeds that almost impossible but maybe not in the near future.
Besides changing the outcome within the game does anybody have any other ways to make the player think carefully about their choices?