I’ve been playing and streaming the Classic of the Month maps for over a year and a half already, hard to believe.
I’ve definitely played some that are probably stretching the “classic” designation. But I’ve played a few others that are definitely worthy of the “Classic” name – so much so that I’ve decided to add them to the Hall of Fame.
So without further ado, here are the new inductees into the RunThinkShootLive Hall of Fame:
Kevin Lockitt’s Deliverance is a challenging map pack set in Black Mesa. And I mean challenging – it starts off with a direct assault on a bunch of grunts with a mounted gun and a tank, and doesn’t get much easier after that. It’s a fun but tough romp that took me about an hour and a half to play through. It even has multiple endings, and a familiar location or two!
Chris Spain is probably better-known for his series of “rats” maps for Half-Life deathmatch and Counter-Strike, but his outstanding single player map pack is Edge of Darkness. Another mod that clocks in at about an hour to 90 minutes, it’s a polished and varied map pack complete with clever mission briefing at the beginning and a surprising challenge at the end. Definitely a must-play in my book.
Dave Johnston is of course better known as the creator of the most popular Counter-Strike maps ever, de_dust and de_dust2. But ETC, his first single-player release, is a pretty solid pack of maps in its own right that took me about 45 minutes to get through. And it’s probably the first recorded use of a mustachioed Barney.
Prolific single-player mapper Mr. White brought us The Xeno Project in 1999. It’s a Xen-based map pack, but not the Xen some of us have come to hate – Xen is being terraformed and there’s no low gravity and no jumping puzzles. Clocking in at about an hour, it also nicely sets up the sequel.
So, that’s about it! What do you think? Were there ones I missed? Are there Half-Life 2 mods that you think should be added? Let me know in the comments!