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30th December 2004

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Basic Details
  • Title: Misanthropy
  • File Name: hl1-sp-misanthropy.7z
  • Original File Name: misanthropy.zip
  • Size : 483Kb
  • Author: Mark Kerby
  • Date Released: 08 November 1999
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

3 recommendations, average score: 2.33 (out of 5), standard deviation: 0.22 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

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Think TwiceMaybe?Think Twice


  1. Mel
    Think Twice

    I played this many years ago from a PC Gamer disc, rated it then 4/10 but did not record any comments. However, sites EH10 and Pixel rated it at the time 6.1 and 7 respectively.

  2. piledriver

    5 maps. Load TROPHY.bsp first.
    Average stuff. Builds up slowly…then stops. Unfinished.

  3. Think Twice

    This must be an old mod, I didn’t check the stats about release date etc. but the textures, and layout of the maps are ultra simple and not very logical. Nonetheless it was at least a bit fun cause of the lack of ammo you’re always in trouble, thanks god Barney is there in the end.

    -Some frightening feeling of “Oh heck, where to get some ammo!?” (should have used the rocket launcher but saved it 😉
    -Therefore good balancing
    -A few scripts, buttons
    -A semi-secret area (HEV battery)

    -Very short
    -Disappointing end
    -Poor mapping (textures, architecture, layout)
    -No story, just a odd run to the exit mod
    -Weird feeling about “where the heck are you”? but somehow interesting cause of ammo issue

  4. Ten Four Reviews

    Mark Kerby previously released Sooper. The main complaint against Sooper was its length. Misanthropy is longer, but it still needs improvement. Misanthropy feels like a very empty experience. Most of the time is spent wandering along empty corridors. From time to time you walk into a room and get attacked by a small group of aliens. The aliens are spread so thin I got the impression they were just passing through, like bunch of tourist that got lost. It certainly didn’t feel like I was walking through a science facility overrun with an alien infestation. To compensate for the lack of aliens there is very little ammunition. The fact that you often don’t have enough bullets for even the Glock is the only thing that stops the map becoming a walk over. Personally I hate running out of ammunition, I feel that authors should balance ammunition so that the player is required to use a range of weapons. So you aren’t given enough of one type of ammunition to complete the level, but if you make full use of your entire arsenal (selecting weapons appropriate to the monster you are facing) then you shouldn’t have trouble. Putting in small amounts of ammunition is the easy way of making a map tough, and while the player should never be over-equipped, having nothing to defend yourself with is a frustrating position to find yourself. But that’s a general problem I’ve noticed with amateur maps (in my opinion which many people probably diagree with), not a serious criticism against this map in particular.

    To the authors credit there are some mini-puzzles in the level. None of are particularly hard (you probably wouldn’t get stuck trying to work out what to do) but they do add a bit of variety.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Thursday, 23rd December, 1999 by Chris.

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