Mad Crabs 1

for Half-Life

1st January 2002

Sci- Fi Single Player First Person Shooter Games Half Life 2 Doom 3 Far Cry Unreal UT2004 Quake Mods

Basic Details
  • Title: Mad Crabs 1
  • File Name: hl1-sp-mad-crabs-1.7z
  • Original File Name:
  • Size : 3.44Mb
  • Author: Nicolas Gadenne – Megasis Studios
  • Date Released: 01 January 2002
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Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

3 recommendations, average score: 3.67 (out of 5), standard deviation: 0.89 (what's that?)
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Play It Now!Maybe?Maybe?


  1. Gmann

    This is a French mod
    Authors website – not working

  2. I remember playing this one it wasn’t great but fairly enjoyable

  3. Does Mad Crabs 2 really exist. I played it, but it doesn’t seem to be related.

  4. Anonymous

    I hope you play as a headcrab

  5. HL Masta
    Play It Now!

    What movie it does resemble: Aliens

  6. Mel

    ok bit short/quality & story ok/balance weak/few puzzles/grants and crabs only.

  7. Maybe?

    Arriving at a spaceship you have several tasks to do until a strange little tube arrives the ship, being examined and hell breaks loose.

    -Nice story, reminded me of Aliens and Terminator (Hi Skynet!)
    -Good support via text messages
    -Decent leveldesign, maybe a bit too long walkways + good cutscenes, scripts
    -Modified enemy health, also new music, textures(?)
    -Lot of weapons + ammo in supply room

    -Some tough,illogical combat (grunts don’t die from one rocket), also less health
    -Some weird level layouts, design flaws
    -Pretty short
    -Really no space feeling, I felt bored most of the time

  8. Ten Four Reviews

    Movies tend to provide nice ideas to pull inspiration from (as demonstrated in Azure Sheep), and in the case of Mad Crabs, the movies are 2001: A Space Odyssey (1968) and Alien (1979). The story here has something to do with “facehuggers” on a large space vessel called the Nostromo complete with onboard AI. If there are other movie inspirations, they were lost on this reviewer, probably because he hasn’t seen enough movies. 😉

    The mishmash of 2001 and Alien unfortunately does not translate to competent level design–simplistic texturing (exemplified in the leftmost screenshot), largely repetitive architecture (room meets hallway meets room), and construction errors like flashing textures and clipping errors, not to mention HOMM. Where areas do manage to rise above mediocrity, there’s usually something to remind you of the amateur mapping. It’s a shame too, especially with the movie inspirations. Designs reminiscent of Alien’s huge, bleak Nostromo or 2001’s high-tech futurism wouldn’t have gone amiss. And a lack of ambient sound–too few atmospheric sound effects.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Sunday, 2nd June, 2002 by Calyst.

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