You play Gordon, who for some strange reason finds himself back at his old haunt.
Work your way through a few areas of BM and kill a few enemies, not rocket science, is it?
- Title: Black Mesa 2007
- File Name: hl1-sp-black-mesa-2007.7z
- Original File Name: blackmesa_2007.zip
- Size : 384.05kB
- Author: The_Ugly_War_Chief
- Date Released: 17 May 2007
Download directly into MapTap [384kB]
You MUST have MapTap installed before using this link.
You can still use it with MapTap once you have downloaded it.
- Copy hl_bm_map1.bsp into your Half-Life / Valve / Maps folder.
- Copy hl_bm_map2.bsp into your Half-Life / Valve / Maps folder.
- Launch Half-Life
- Open the console and type map hl_bm_map1.
- Press enter/return or click the Submit button.
- Play and Enjoy.
If you require more help, please visit the Help page.
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
Mod Of The Year 2010 Award Nominations
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5 recommendations, average score: 2.6 (out of 5), standard deviation: 0.24 (what's that?)
Please note: These statistics are valid from December 2010
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Jump to a review
Hard to get too excited by this but let’s not be too hard on it either. It’s just a few rooms of varying design with a dead end corridor.
Play it if you are feeling nostalgic but don’t expect the earth to move.
5 Words Or Less Review
8 years too late.
Not much on offer, very basic stuff that looks like it was put together back in 1998. The Zombies are hard to kill and without enough ammo around you my need to isolate them behind close doors to progress.
A very mundane experience ending without any rational reason, disappointing for all those lovers of HL1 being a game you have no need to play.
I think that this is an okay map
Yep yep, pretty good.
Not rocket science? What about crowbar science then………lol!
That’s a great name for a mod!
how do I mod for the original HL engine? I guess there’s an SDK for the original half-life
I remember this one that I replayed yesterday thinking something new was added, sadly the author that is talented, doesn’t put enough energy in what he starts to finish it competely. There was a tread on AMC Forum (mostly dedicated to Duke Nukem) and I really though this would have gone further…the author did also a interesting try on a map for unreal but it went dead too, surfing back on AMC I found that the author is back on a new project for Ep2 screens look really promising, I just hope it will get to a complete release
this one has certianly some nice touch with trigeret event correct layout and challenge for arround 10 min witch is not that much of our spare time
As the story tells it’s after the taking place after finishing the original HL story, you’re still Gordon Freeman back in somewhere of the BM complex.
-Decent design, altho a bit basic
-A few puzzles
-Good combat, but too easy
-Bad balanced, it’s way too easy
-Minor script bug
Not bad, not good.
There isn’t a lot to say about it, really. It’s just two maps with some decent combat put into them, some nice lighting and all, and you have your nice 5-minute mappack.
Overall, this can be a definite skip for you, but if you want to play, go on and do it.
Well, like my past self said, this map is really average and there’s not that much to say. The mapping is overly simple and a bit blocky. The combat is classic HL combat, which is not bad, but it could definitely have some human enemies too. Also, this mappack ends without a credits scene, so you have to know where to quit the game.
Overall, if you have some time to waste and you like the classic “escape BM” scenario, try it out, but don’t be surprised.