Starting in a very large walled area, you need to get the buggy.
Once over the wall you find a lot of Metrocops and a Strider.
Can you reach the end and kill them all?
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Total Downloads: 6,6009th October 2009
166 Comments
and 22 recommendations, most say "Personal Favourite"
Welcome to Challenge Number 04.
If you don’t know what the Challenge Series 2009 is all about, please read the Introduction.
Onto the Fourth challenge.
7th October 2009 10 Comments
Here is a text interview I had with Magnar Jenssen the author of Mission Improbable.
It was conducted over a couple of emails with quite a long gap between. It doesn’t read disjointed to me but you may not it.
So, here it is, enjoy!
5th October 2009 8 Comments
I wish I had more time, but then again, who doesn’t?
My problem is that there is never enough time to follow and keep up to date with all the interesting mods.
Every mod should ensure that they have an RSS feed available to help interested players get the latest information as soon as it’s released
4th October 2009 8 Comments
As the name suggests, you go back to Black Mesa. It’s a sparse area with some Grunts and Vortigaunts.
There’s only 1 headcrab to be found in the whole mod, which is a good thing.
Gargs can be found in various places throughout the mod, no need to look too hard, it’s not as if you could miss them, is it?
Total Downloads: 1,7792nd October 2009
15 Comments
and 9 recommendations, most haven't enjoyed it
A never-ending map, with a green hue in the back from where zombies are spawned.
You and your fellow rebels are at the other end waiting for the onslaught.
Father Gregori is in the middle, doing his best to help you.
Total Downloads: 97430th September 2009
13 Comments
and 1 recommendation, most haven't enjoyed it
Welcome to Challenge Number 03.
If you don’t know what the Challenge Series 2009 is all about, please read the Introduction.
Onto the third challenge.
30th September 2009 22 Comments
A simple orange textured room with spawning enemies and your own spawn control centre.
This never-ending map allows you to spawn a few types of enemies and plenty of ammo and allies
Spawn the crates to build a tower to reach the top room and make life really hard!
Total Downloads: 95529th September 2009
13 Comments
and 2 recommendations, 1 say "Play It Later"
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Total Downloads: 1,08612th October 2009
8 Comments and 7 recommendations with no significant bias