Half-Life: Anti-Climax

for Half-Life

Half-Life: Anti-Climax is my take on the “battle you have no chance of winning” the G-Man offers you once you decline his job offer at the end of the Half-Life campaign. Is there truely no chance to win or can you lead Gordon to victory and freedom?

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Total Downloads: 4,06616th March 2019
35 Comments and 21 recommendations, most say "Play It Now!"

The Lambda Cup 2018 Winners

The Lambda Cup 2018 consisted of five mapping challenges, each with a different theme.

Entrants received points for each challenge they enter.

At the end of the event, the best 3 points totals from the challenges they entered were added together for each entrant. These totals decided who won the Grand Prizes.

Read to find out who took the top 3 prizes – and we announce a couple of special prizes!


2nd February 2019 7 Comments

One Room – Map Labs Test Tube #1

for Half-Life 2: Episode Two

Map Labs has started running mapping challenges of their own. So far the challenges have all been single player HL2: Episode 2 maps (actually running on an improved SDK 2013 version), so they’re definitely worth keeping an eye on!

This challenge was a “Test Tube” challenge – a 72-hour weekend challenge with the theme of One Room – the entire map should be set in one room. The challenge received a solid 16 entries, and here they are!

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Total Downloads: 2,1666th January 2019
28 Comments and 8 recommendations, 3 say "Play It Later"

RTSL in 2019

Let me get straight to the point – I am leaving the site, the Half-Life community and gaming.

I have been running this site since September 2003 and have been heavily involved with the HL community since around 2005.

It’s time for me to move on and do other things. I am disappointed I never “finished” the site, but I really need to change my focus.

I would love to think that I will create some GoldSource maps/mods, but I think it highly unlikely.

I would like to thank everybody who has helped me over the years, and there are a lot of people, too many to mention them all by name.

Don AKA Unq will be taking over the site, BUT it will be more or less in maintenance mode. This means that Don will moderate the comments, add certain/major releases and update some posts, specifically the Villes with missing screenshots.

Don has a message below.

There are still some things to discuss and decide but effectively this is my last post and I will withdraw completely. I won’t check the comments, I won’t be posting new videos on the RTSL YouTube channel or tweeting on the RTSL account, although I may continue tweeting elsewhere.

I wish everybody a bright and creative future.

Goodbye.

A Message from Don

I hope you recognize me from assisting with the RTSL site and events over the last 7 or so years, particularly the Classic of the Month streams. I don’t intend to take over the site and make it my own; I simply want to maintain it as the awesome single player Half-Life site that Phillip built over the last 15 years.

So don’t expect too much to change. As Phillip said, I aim to post major releases and do some fixing up here and there.

There may or may not be more Ville challenges in the future. There definitely won’t be anything like the Hammer/Lambda Cups we’ve had over the last 3 years.

As this transition takes place, I hope you all join me in saying a heartfelt “Thank You” to Phillip for his hard work, vision, and his support of the Half-Life community over the years. And best of luck to him in his future endeavors.

And thank you all for being a part of the RTSL community – you’re why we’re doing this!


31st December 2018 69 Comments

September 2018 – General Chat

Well, it’s back to work for me soon. I’ve had all of August off and reduced hours in July, so September always feel really hard. That said, it’s nice to get back into a routine and I hope to keep some sort of update schedule going, but certainly not one release per day!

I will also begin mapping again and may start livestreaming practice at the weekends.

I am actually on a holiday until 6th August, visiting the UK.

What about you, what do you have planned?

Let me tell you about some changes. I have limited by tweets. I have stopped the Half-Life Art and other series, like Half-Life Proverbs. They got me lots of retweets, likes and responses but the reality is that it’s not part of RTSL core objectives. Stuff like that is better suited to Lambda Generation.

I may begin to post more mod images etc and I would love to post more mod news, but I don’t have time to constantly check ModDB.

I’ll be publishing my objectives for 2019 in November, but essentially I am going to try to limit myself to updating the site and mapping.

Can you guess the name of the mod shown in the image above? It’s called Half-Life: Echoes I can’t link to it in a spoiler, so you will have to search the site for it.


1st September 2018 19 Comments

The Lambda Cup 2018 – Challenge 4 – PhaseVille

Hello and welcome to Challenge 4 in the Lambda Cup, a series of five Source single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

The tagline of Half-Life is “Run. Think. Shoot. Live.”. You should know that but not everybody does. That’s where the name of this website comes from.

One of my favourite Villes was RunThinkShootLiveVille. It allowed mappers a chance to create small sections, each with a clear objective; both for the mapper and the player. Each phase was clear, precise and compelling.

For this challenge, we would like you to choose one verb from each phase and blend them into a seamless whole map:
Phase 1: Find / Escape / Ride
Phase 2: Solve / Fight / Evade
Phase 3: Drive / Descend / Chase
Phase 4: Live / Die / Fate Unknown

We are looking for natural flow between each phase. You CAN NOT change the order of the phases.

You are allowed to replace ONE of the verbs in the first 3 phases with one of your own choosing. That’s one replacement total allowed, and it’s optional – so if you like the list you can stick to those choices.

There is one new rule this time [about affecting other maps], so please, please please, read all the rules carefully.

Deadline

The deadline for submission is 11pm GMT Monday 24th September 2018


31st August 2018 4 Comments

Half-Life: Echoes

for Half-Life

Return to Black Mesa in this brand new mod for the 20-year old Half-Life. You think it’s just another day at work – but of course it’s that fateful day of the resonance cascade. Run, think, and shoot your way through the Black Mesa Research Facility as you’ve never seen it before, so you may live another day!

This Half-Life mod will let you experience the Black Mesa incident from a different perspective, with some insights into mysterious events which Gordon Freeman was not present for.

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Total Downloads: 9,51510th August 2018
94 Comments and 48 recommendations, most say "Personal Favourite"

Half-LifeVania

for Half-Life 2

“Similar to Super Gordon Bros, this time Gordon somehow manages to get to Dracula’s castle. Of course, it’s full of zombies and Gordon’s duty is to cleanse the castle of this filth.”

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Total Downloads: 9166th August 2018
6 Comments and 6 recommendations, most haven't enjoyed it

The Mesa Cup 2018 – Challenge 2 – The Tram Complex

Hello and welcome to the Mesa Cup, a series of three Black Mesa single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE MESA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

Trams and trains are iconic in the Half-Life series of games. Black Mesa especially has memorable tram sequences – starting off with the incredible atmospheric opening train ride. But there’s also the entire On A Rail chapter, and the short but crazy ride at the beginning of Apprehension.

For this challenge, we would like you to create a map that features a tram. The type of tram and how it is used is completely up to you. The player does not necessarily have to ride on the tram, but the tram must play a key part in the map.

We’re pretty flexible on what counts as a “tram” for this challenge – generally, something that can be ridden from point A to point B that isn’t just a simple elevator. What’s more important is how it’s integrated into the map and the gameplay. Maybe there’s a cool sequence witnessed by the player as they sweep by on a BMRF tram. Maybe there’s some clever tram-to-tram firefights. Surprise us!

Deadline

The deadline for submission is:

11pm GMT Tuesday 21st August 2018


1st August 2018 No Comments