December 2013 – General Chat

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Okay, better late than never, so here is a place to chat. From this point forward, I’ll create one for each month.

I’ve created this one so late in the month this time, hoping that with the holidays around the corner, PP readers will have more time to chat.

Please use this post to talk about about anything you want to – except maps and mods, which should be done of the specific post, assuming there is one.


15th December 2013 32 Comments

3×10: Competition 3: MovieVille

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

For this competition, you must create a map that is inspired by a movie or movie scene.

There are no limits to map(s) size or playtime. You can set the map in any environment that you want.

Please see the rest of this post for full details.


13th December 2013 36 Comments

3×10: Competition 2: DefendVille

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

For this competition, you must create a scenario where you have to defend your outpost from a Combine attack.

The player should have approximately 10 minutes to prepare for the defence, including moving turrets, or other obstacles.

Ideally, the design would allow for players to try slightly different strategies on replays.


15th November 2013 124 Comments

3×10: Competition 1: AmbushVille

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

For this competition, you must create a senario where you are ambushed by Combine Forces.

There are no limits to map(s) size or playtime. You can set the map in any environment that you want.

Please see the rest of this post for full details.


11th October 2013 58 Comments

Test Lab 16

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This short map won TWHL’s Test Chamber Mapping Competition back in November 2005.

Here is the original brief: “For this competition, you must build a functioning and original test chamber, similar to the one in HL where everything goes wrong. There should be a specimen of some description being tested, and then everything should go horribly wrong (again). You can include other sections in the map if you wish, but you shouldn’t let that detract you from making a detailed and original test chamber.”

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Total Downloads: 2,4007th October 2013
10 Comments and 7 recommendations, most say "Play It Later"

SCRAM Half-Life – In Development Mods

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

SCRAM is a modification to the original Half-Life single player game. It does not have any new content such as enemies, weapons, or maps.

The intent is two-fold:

1) Make HL more challenging, Enemies are tougher, faster, and smarter. Although your weapons are just as strong as in normal HL, you can’t carry as much ammo for most weapons, particularly on the higher difficulty levels.

2) To offset some of the increased challenge, the real heart of SCRAM is a reward system. In each map (after the tram ride) there are 3 lambda nuclei that can be found. Finding the nuclei can earn you rewards (ammo, health, armor) at the very end of each map. Find one and you might be rewarded – find two or all three and you’ll definitely get a nice gift at the end of the level.


2nd October 2013 6 Comments

Complete Half-Life 2: Episode Two Walkthrough

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here is a very comprehensive walkthrough of Half-Life 2: Episode Two, written especially for PlanetPhillip.Com.

It was made possible by the writing and research of Stanley E. Dunigan and the formatting skills of William Barnard.

Together, we have created a PDF version that can be viewed both online and printed.


22nd September 2013 No Comments

TREE: Half-Life 2: Ep2 Podcast

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As part of The Replay Experience Experiment, here is the sixth of a number of podcasts, discussing one of the games we have played.

In this case, it’s for Half-Life 2: Episode Two. Joining me on this podcast is Don.

We discuss Half-Life 2: Episode Two from a number of different aspects. This time we go through chapter by chapter and highlighting important aspects of the chapter.

Both Don and I will respond to any comments you may make, so please don’t hesitate to comment.


22nd September 2013 2 Comments

Complete Half-Life 2: Episode One Walkthrough

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here is a very comprehensive walkthrough of Half-Life 2: Episode One, written especially for PlanetPhillip.Com.

It was made possible by the writing and research of Stanley E. Dunigan and the formatting skills of William Barnard.

Together, we have created a PDF version that can be viewed both online and printed.


7th August 2013 1 Comment