The Hammer Cup 2017 – Challenge 3 – BridgeVille

31st May 2017

Hello and welcome to the third challenge for The Hammer Cup 2017.

Below are the details.



As always, if you have any questions, you can either post a comment or if you require a private reply, send Phillip an email: [email protected]

Theme Details

Given the whopping number of entries (and especially those from first-time entrants!) in ToxicVille, we decided to keep the theme simple and straightforward for this third challenge in the 2017 Hammer Cup: BridgeVille.

The map must feature a bridge, and the player must cross the bridge at some point in the map. The gameplay itself is your choice – as always the map can be action-packed or puzzle-heavy or anything in between.

There are drawbridges, footbridges, natural bridges, energy bridges as in Episode 1, and of course vehicle bridges as seen in the Highway 17 and Freeman Pontifex chapters. Maybe the player has to fix or build the bridge – or maybe even destroy it!

But those are just our suggestions – what else can you think of and build?

The size, type, and location of the bridge is totally up to you. We’re open to pretty much any interpretation of “bridge” as long as it’s featured in the map and crossed by the player.

The Hammer Cup 2017

The Hammer Cup 2017 consists of five mapping challenges, each with a different theme.

Entrants will receive points for each challenge they enter.

At the end of the event, the best 3 points totals from the challenges they entered will be added together for each entrant.

These totals will decide who wins the Grand Prizes.

This means that entrants do NOT have to enter each and every contest to win the grand prize but they will need to have entered at least 3 challenges to have a chance of winning the grand prizes.

Full details can currently be found here: The Hammer Cup Overview.


I HAVE ADDED AN EXTRA 13 Hours to the deadline.

The deadline for submitting maps is:

Monday 19th June 2017 at 23:59 CEST

CEST is Central European Summer Time. Phillip’s Time.
Make sure you check your local time conversion.
That’s 19 days, with 3 full weekends.

General Advice

DO NOT GET TOO AMBITIOUS. If you can’t build it in 2 weekends then think smaller.

Something is bound to delay your progress. Leave time for testing, bug fixing and polishing!


We highly recommend getting your map beta tested by somebody you trust.

Do this early in its development if you can.


A random Steam or ORIGIN game will be awarded to the winner.


Judging Criteria

Each entry will be judged on Design, Sound, Visuals and Gameplay.

The judges are looking for cool and fun interpretations of the “Bridge” concept.

General Rules
  • Maximum two maps per mapper per entry.
  • The map must be original and not have been released publicly before.
  • The map must run in system with only Ep2 installed
  • By entering the competition you grant PlanetPhillip.Com and RunThinkShootLive.Com the right to release the map as part of the RTSL-THC2017: BridgeVille Mod.
  • Maps must not appear on ANY other website before the release and for one month after the release of the mod.
  • No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
  • Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
  • Phillip’s decision is final and no correspondence will be entered into about it.
  • The map MUST have a proper name.
  • The map MUST have a proper filename: MapName_thc17_c3.bsp
  • All entries must be sent to: [email protected] no later than the deadline.
  • If you do not receive a confirmation email without 24 hours of sending an entry, contact Phillip IMMEDIATELY.
Submission Email Format.

SUBJECT: THC2017-c3-MAPNAME (Not filename)

1. THC2017-c3-MAPNAME (Not filename)
2. The name you want used for credit. For example Phillip Marlowe AKA PlanetPhillip
3. Link to compressed file (or attach it to the email)
4. Notes you want included in the readme.txt

NOTE: I encourage all users to include a proper readme-mapname.txt file but it is not compulsory.

Submitting a chapter image with your entry.

For this challenge, I will allow entrants to submit their own chapter image.
All I need is the image – you do not need to create the VTF, I will do that.
It’s not compulsory but it will be appreciated.
This can be done up to 3 days after the deadline.

1. Image should be 16:9 ratio.
2. JPG or PNG is best.
3. Weapons and HUD MUST be removed.
4. Neither too bright nor too dark.
5. The FOV can be changed. I use between 75 and 90.
6. Visual effects can be added but be sensible.
7. No text must be added.

1. The chapter images are small. Some images look great full screen but look meh when small.
2. Don’t spoil the map for the player. I find something near the beginning is better, but not always.
3. Don’t spend hours trying to get it perfect. Often people use it for reference only.
4. But, if you can find the right angle and lighting, a good chapter image can get players excited. Do not neglect the promotion of your work.
4. Funky, weird or strange generally don’t work. Keep it simple.

Header Image

Don’t let the image lead you into thinking we want a “standard” bridge. Use your imagination! I have to use an image and liked this one. It’s from an early version of Downfall (Coming soon to RTSL!) by Marnamai and is taken from an Interloper’s forum post

Final Thoughts

The judges feel that the idea of a bridge can be used in so many ways. We are not expecting you to build a bridge like Half-Life 2: Highway 17, just create some sort of bridge that allows for interesting gameplay.

If you have ANY questions, please don’t hesitate to ask, either here in the comments or by email if you prefer a private answer.


  1. Good idea! I can’t wait for the super abstract maps that have the player cross a cultural bridge or something else metaphorical like that.

  2. JamaicanDave

    I like this theme and am hoping there will be another bumper crop of entries to check out.

  3. Fantastic! I’ve been hoping to see a Bridgeville for years, can’t wait to see how it turns out!

    1. I love your enthusiasm!

    2. bobdog

      I know!! Finally!

  4. So there can be multiple bridges?

  5. A simple theme with a lot of possibilities. Wasn’t expecting this one.

  6. jowo

    Just to clarify. What’s the verdict on having multiple bridges? And further more does the player’s path have to go over the bridge/bridges or does the player just have to have the option of going over the bridge/ bridges?

    1. Multiple bridges are fine. As stated in the post “We’re open to pretty much any interpretation of “bridge” as long as it’s featured in the map and crossed by the player.”

      1. Lucia

        But you can still do bridges in the distance as decoration right? On my map the player will cross a bridge but there are multiple bridges seen, and some of them won’t be walked over. Is that okay?

        1. Yes. As long as the main bridge is used by the player.

  7. Is it alright if the level ends as the player is crossing the bridge (i.e fading to black and disconnecting to the main menu) or does the player have to cross the entire bridge?

    1. Good question. I’ll check with the other judges but I feel the answer should be NO, otherwise entrants could make anything and then use a bridge at the end.

      EDIT: Just to let you know that the judges have decided you CAN do what you asked.

  8. sm00t

    Any time frame for the Bridgeville release?

    Thanks in advance…

  9. I LOVE bridges Phillip,,
    This will be so good,,

    current DL speed is 70kbs a sec,, but I really dont care,, tomorrow,, the next day who cares..
    BRIDGES!!! 🙂

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