“Ok, I’m back, here’s map i threw together this weekend, no enemies, no real purpose other than showing off some texture work i did. This map isn’t meant to be for general gameplay, and as such doesn’t contain ANY AI.
If you get stuck at any point, try picking up things in the area, breaking crates, when you pass the weapon strip leave the weapon, it will only make life harder for you if you pick it up and continue to break things. also try pressing buttons, there’s only two!”
Downloading this file does not give you the right to use its contents for any other purpose than to play this map. If you wish to use the textures, email Steve on [email protected] If you wish to use the actual map for any reason other than to play, permission is explicitly denied.
- Title: DxEntry
- File Name: hl2-sp-dxentry.7z
- Size : 1.85MB
- Author: Steve Galloway AKA moose o death
- Date Released: 04 December 2005
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80% of the people that come in here are not even a little bit interested in stupid new textures. What’s the purpose for that?
But why should you post the “Ok, I’m back, here’s map I threw together this weekend” part?
That’s from the author. If you look carefully the heading is Author’s Note. When I don’t have anything to say about the map or the author has already said it I usually us that text.
I decided that although it wasn’t playable it maybe of some use to other Single Player mappers. Maybe not many visit but some do.
Maps like this are good for users of gmod I think.
It is a pritty map, but the shine on some of those textures are overkill (particularly the bricks)
it’s more a demo map…just good to solve some puzzle and get out after less than 5 minutes it has a hazard course feeling but nothing else