Portal is such an interesting game, whether you love it or hate, whether you are a great player or a bad player, it’s clear to see that the concept behind it has so many possibilities.
The problem is that some custom mods have made the gameplay waaay harder than the original game. That might sounds normal but somehow it seems a lot different with Portal. With other games, it’s more to do with the numbers of enemies, health available etc. I could use the console and go into god mode and still finish every single mod, assuming there aren’t some crazy-ass puzzles. But that doesn’t happen with Portal, the actual jumps can be incredibly hard, coupled with the complexity of the puzzles.
So what does that mean for players not modders?
I propose a difficulty rating that has been community-agreed and any mod can work towards building their mod for a specific group of players. Being the kind of person I even imagine a website that simply lists all Portal mods and their META rating fromthe variety of Portal review sites.
With the release of Portal 2 next year and the new gameplay features, I feel that this will be even more important than for Portal.
To get the ball rolling here is my framework.
Slightly easier than Portal 2.
Slightly harder than the Portal 2 for most players.
Includes diffcult jumps and complex puzzles that require concentratiion. Some puzzles may require fast reaction and timed movements.
Less than 10% of players would be able to complete this. These mods would include very precise jumps, multi-stage puzzles and complex layout in all three dimensions.
I’d be grateful if readers who are also members of Portal review sites post a link back to this post on some forums. I would prefer that we talked about it here because this site doesn’t require any registration and it will be good to hear what non-regular PP readers have to say.