Today saw the posting of the first single player map for Black Mesa retail game.
I’m posting this short article to pre-answer some expected questions.
31st May 2015 15 Comments
While attempting to escape Black Mesa, Freeman’s tram is halted by a military lockdown at an administrative facility chiselled into the side of a canyon wall.
Freeman must restore power to the tram and, along the way, discover what happened to the scientists.
Starting underground, you suddenly find yourself out in the open with a lot Combine soldiers attacking you.
Only smart thinking and quick reflexes will save you.
Dispatch the soldiers and work your way through the prison to…
Well, let’s just say that a few friends could be waiting to help you.
Doors. Are they locked or just waiting to open with death and pain right behind them?
Only one way to find out. Try to open them.
Collect weapons, ammo and press buttons to make some doors unlock.
Sound simple? Well, it is – kinda.
For this mapping challenge, I would like you to create a map that is set in a Combine base. The map can start anywhere you like, either just outside a hidden base or just after you enter.
It’s your decision.
Once inside the base, you can have the player do anything you want – destroy or disable certain machinery, rescue a high-ranking Resistance leader or even just escape alive.
As much as I would love high or deep vertical areas, the base doesn’t have to be that way.
I am looking to be impressed by the base as much as I want to have a lot of fun fighting within it.
Ideally, there would be a WOW moment in the map somewhere.
27th May 2015 37 Comments
As you probably know, I haven’t played the Black Mesa mod and I haven’t yet purchased the retail version either.
I wanted to wait until it was finished before I played it, but with the probable release of SP maps for the retail version, my hope of waiting for a Steam Sale seems futile.
So that got me wondering how many people have or will play both versions. Of course, I know that some have, but I am curious about RTSL readers.
In fact, putting aside the issue of SP maps for the retail version, would you say the retail version is worth it?
26th May 2015 13 Comments
“Grey’s life has been nothing but a struggle. A constant downward spiral, and it seems even reality has turned against him. Grey awakens to find that the world has gone quiet, the streets empty. You must find help.
Explore the grim world Grey lives in a completely new and unique world, and find clues to his shattered past.
Grey is a total conversion Half-Life 2 horror modification where the player must solve puzzles, fight to survive, and find out what is happening to the world around you.
Lots of changes have been made to the base Source engine and countless new mechanics have been added to the mod, such as the objective indicator, portable medkit, donator based extras, pickup animations, failed reloads and new picture based GUI elements to name but a few!”
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