Starting in an abandoned house, you collect you weapons & ammo and try to defend yourself.
You seem to be surrounded by a never-ending hoard of zombies.
How many can you kill before you die or get bored?
I’m a binge viewer. There, I said it. I love watching a whole sason of episodes from TV shows in one weekend.
It’s an interesting topic in itself, from a number of angles, but it got me thinking about how I would feel if a single player game were releases in chapters like a TV show.
Let me clarify a few points:
1. No, I’m not talking about episodes in the sense of Episode One and Two.
2. I’m not even thinking specifically of a Half-Life game.
13th April 2015 6 Comments
There’s been a revolt at the South Pole!
The elves have taken Santa Claus hostage and are making outrageous demands.
If you don’t rescue him, the Christmas could be cancelled forever.
Think of the children!
Made for one of TWHL’s Secret Santa events.
A couple of maps based on Legend of Zelda : Ocarina of Time
Author’s note: “You play as Link (Or whatever you choose to name him in the beginning) And these maps I have re-made follow the basic introduction storyline to how Zelda starts out. Link is awoken by the great deku tree and set forth on an adventure to free the deku tree from the evil spirits within it.
Before he can do that, he must explore his forest home in search of a weapon and a means of defending himself. While exploring, link is free to do anything he wishes. There is no time crunch. Only catch : You can’t leave the forest.
Because I cannot code I could not achieve some of the effects or enemies I would have liked to implement. Fog would have been nice. [Damnit highlander] But I did try to put a half-life-esque twist on everything.”
The idea of an article about the science behind some aspects of the Half-Life games popped into my head when I was listening to a physics podcast. It was talking about Zero-Point Energy and of course I immediately recognized the term.
I performed a quick search to see if somebody else had already written something and was initially disappointed to find somebody had. However, after scanning it and seeing the author say that the “Zero Point Energy” was just “a pointless quasi-scientific name that has no serious grounding in genuine physics”, I decided I would write my own.
11th April 2015 13 Comments
“It’s the night that lasts forever. You’ve just found a way back into the winding non-euclidean streets of Insomnia City after after a long soul search in the great white void.
Time is running out and so are options. Enemies are closing in on all sides and everyone’s waiting for the inevitable.
This is it, the beginning of the end. Every question about who you were and why you’re here is irrelevant.
All that matters now is survival, and what you will become. Paranoia has taught you much, but it’s time to move on, on to orders of time and space still stranger.”
This morning, I posted a request on TWHL.info (the best GoldSource mapping community around) asking for people to let me know which maps and mods I should add to the site (expect the next few months to be GoldSource-rich with new content!)
Somebody suggested a map of theirs only to find out I had already added it. The reviews were not glowing but he accepted it with humility. Here is what he said “Unfortunately it was a rushed map( done in about a week), and most of the members there don’t know that so they judge accordingly. I don’t feel bad about that,such good criticism helps you discover your weaknesses.”
The fact it was made in such a short space of time, shouldn’t have anything to do with a review, but the reality is that it probably does. At least in my opinion.
8th April 2015 14 Comments
You start in a large, bland room. Collect your ammo and HEV suit and let the action begin!
This is a “player’s” mappack.
Basically, it’s all about the gameplay. The layout and design is not meant to be real at all.
You just have to fight army grunts and keep going forward.
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