Archive for November 2006

A.I. Cards Coming?

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I need to buy a new graphics card and I want to buy a physics card. Probably the same is true for many of you. Well maybe the day will come when you need to buy an A.I. card!

At the time of writing this post I had just posted Poll Question 4 which was related to game A.I., graphics and physics cards. If the graphics and physics need cards why not the A.I.?

10th November 2006 11 Comments

10 Ways To Die

for Half-Life 2

Author’s Note “The second map from the “…waystodie” series. Not really expecting to make a third, but that would be excellent, if I hadn’t rattled my brain trying to come up with new things for this map. But here’s the second in the series, I guess it’s sort of also a take on “5MoreWaysToDie” for… Read More


Total Downloads: 06th November 2006
12 Comments and 2 recommendations, 1 say "Play It Now!"

Disappointed With Sequels

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I started playing Star Trek Elite Force 2 and whilst it’s not a bad game it’s not as good as the first one. This got me thinking “How often has a sequel equaled or bettered the original?”

5th November 2006 9 Comments

Three Game Designers

Introduction I present three people who I believe would have made excellent game and/or levels designers. I’ve tried to briefly explain why and hopefully you agree. Leonardo Di Vinci Leonardo Di Vinci was a genius. Accomplished in many, many arts, he was a man before his time. He would have certainly seen the potential of… Read More

4th November 2006 2 Comments

Level Combinations

Introduction I was watching television a few days ago, which is very unusual for me, and I was fortunate to see a short clip about Alfred Hitchcock. I started watching in the middle of the clip but he was explaining how mixing different shots produced different results.

4th November 2006 No Comments

One Episode A Month Please!

Introduction I’m not a big fan of the episodic content release concept. I understand the so-called benefits but think too many people are jumping on the bandwagon. A nice comparison is that of a magazine and a book.

4th November 2006 1 Comment

No Turning Back?

Introduction Thinking about Poll Question 3 got me thinking how a game designer could control the consequences of a player’s choice. Specifically, when a player chooses a particular path what’s to stop them from saving just before the choice and then going back later and taking the other path?

3rd November 2006 10 Comments

Super Gordon Brothers

for Half-Life 2

Author’s Note “While travelling through the headcrab kingdom, Gordon suddenly realised that he nearly lost one dimension! And while being trapped in this strange world made out of odd blocks and with really weird physical properties, Gordon needs to make his way through packs of headcrabs and reach an oddly scaled castle, which is his… Read More

Total Downloads: 01st November 2006