Published On This Date

This page displays posts that were published on this date in various years.

The Grid – Map Labs #7

for Half-Life 2: Episode Two


published: 2020

Map Labs put an interesting spin on the main challenge #7 – entrants had to select 5 grid spots in a row from the grid below for the framework of their map. The grid combines settings, setpieces, and map objectives with some bonus challenges for some spice.

The result? 14 new maps, and 2 bonus maps for you to enjoy!

As always, if you’re interested in learning more about Map Labs and maybe even participate in their upcoming challenges, visit the Map Labs Discord!

The Grid

The Grid

5
1

Total Downloads: 3,19830th April 2020
54 Comments and 6 recommendations, most really enjoyed it!

BacktrackVille

for Half-Life 2: Episode Two


published: 2016

Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.

One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.

The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.

We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.

The reason for the change and the exact change is entirely up to you.

2
8
3
1

Total Downloads: 6,51730th April 2016
84 Comments and 14 recommendations, most say "Play It Later"

The Ville Retrospective: RoofTopVille. This Saturday
published: 2015

Just a reminder that this Saturday, Darren Weekes aka CustomGamer will be livestreaming his analysis of RoofTopVille.

As always, it will be on the RTSL Twitch Channel and can be watched free of charge and without an account.

The stream will start at 12pm GMT, so check your local time. Plenty of chat in the adjacent chatroom is welcomed.

If you have any questions about the stream or event, please let us know by posting a comment.

See you Saturday!

PLEASE NOTE: THIS WAS ORIGINALLY ANNOUNCED AS CROSSBOWVILLE


30th April 2015 17 Comments

Text Interview with MyoHyo
published: 2012

I am very pleased to say that I finally managed to finish the mod and therefore conclude the interview.

I am sure there were a lot more questions I could have asked but I didn’t want to press my luck.

Allow me to thank MyoHyo for responding so quickly to the questions.


30th April 2012 11 Comments

Space Lasercore

for Half-Life


published: 2012

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You must attack a moon base.

Destroy the lasercore, kill the enemies but you MUST keep Barney and the scientist alive!

Then escape, or do you?

1
4
3

Total Downloads: 2,39830th April 2012
20 Comments and 8 recommendations with no significant bias

Poll Question 170 – What kind of pet would Freeman have?
published: 2010

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As with all my “What would Freeman…”, the question relates to BEFORE the Black Mesa incident.

Let’s see if we can get a sort of consensus of his character.

To be honest, I’m not sure what kind of pet, if any, if would have. I suppose the idea of a dog by his side and him walking in the woods is appealing to me, but at the same time he might not have had a pet at all.


30th April 2010 27 Comments

Deja Vu In Games
published: 2007

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I think it was Asimov that wrote a short story that featured a scientist who used a multi-vac super computer (Cool name, huh?) to research jokes. I’m sorry to spoil the story for you but the outcome was that jokes were an alien experiment on humankind.

After they became aware, all jokes stopped being funny. I thought it was a cool way of looking at something.


30th April 2007 9 Comments

Level Design Commentary
published: 2004

Films often have commentary from the director, producer and actors. This commentary can sometimes be both interesting and enlightening. I think it could be very worthwhile if some level designers did the same.


30th April 2004 3 Comments