Starting in an elevator, you exit into a slightly confusing world.
Ghost trucks and vortigaunts that are real enough to kill you.
Progress further and you can see the transformation of a xen area.
The Combine prison train on which you were travelling crashes.
You are lucky enough to survive and be missed by the initial Combine search.
Can you reach the research station located near the crash site?
If you do, will you regret it?
Total Downloads: 4,36229th October 2012
40 Comments
and 15 recommendations, 7 say "Play It Later"
I am very pleased to announce that MapTap version 2.3.0 is now available.
In case you don’t know, MapTap is a free application I have built with Alex, the coder, that manages your SP maps for all Half-Life games.
This new version has some fixes and new features. The complete list is below:
28th October 2012 No Comments
After making his way through warehouses filled with Race X creatures and Black Ops fighting, Adrian Shephard arrives at an old industrial area of Black Mesa where an enormous Gene Worm is attempting to come through a portal from the Race X homeworld.
Shephard uses mounted laser weapons to blind and kill it; in its death throes, an enormous teleportation portal spreads outwards and envelops him.
24th October 2012 13 Comments
This chapter details Adrian Shephard’s discovery of the mysterious Black Ops’ plan for Black Mesa.
He finds them in an underground parking garage, activating the thermonuclear warhead from the fourth chapter, apparently with the intent of destroying the facility.
23rd October 2012 9 Comments
Details the fierce battle raging between the Race X creatures, the Black Ops contingent, including several snipers, and the remnants of the HECU in the last hours of the Black Mesa Incident.
Adrian Shephard makes his way through the underground canals and sewers of Black Mesa, fighting through a Voltigore nest, and arrives at the hydroelectric dam featured in the first game.
22nd October 2012 8 Comments
The chapter details Adrian Shephard’s battle with the monstrous Pit Worm which is blocking his progress through Waste Processing Area 3.
Working his way through the surrounding area (littered with the corpses of the Marines who sent the distress signal in the previous chapter), Shephard manages to dump toxic waste on the Pit Worm, killing it and allowing him to access the next area.
21st October 2012 10 Comments
Alphabetville is the sixth and final competition in the 6×10 Mapping Competition series.
Each entry must use letters as the layout or basis for the map
There are 4 entries to play.
Total Downloads: 3,46220th October 2012
32 Comments
and 16 recommendations, most say "Play It Now!"
Adrian Shephard is travelling between various biosphere chambers and laboratories featuring massive terrariums used to house Xen fauna being studied by the scientists deep within the Sector E Biodome Complex.
Eventually he reaches an older industrial area, and picks up a radio transmission from a group of marines fighting some kind of massive creature.
16th October 2012 11 Comments
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Total Downloads: 1,6861st November 2012
12 Comments and 11 recommendations, most haven't enjoyed it