What The Headcrab: Episode 009

21st May 2016

Bet you didn’t think you would see another WTH episode! I do want to make them but it’s so hard to allocate the time.

I have a plan to do shorter weekly shows, but let’s see what happens.

Anyway, what’s been happening in the HL SP world lately?

Pick of the Episode

This week’s pick is the Wasteland Concept art.
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Listen to the Podcast

Loading…



Save the file

Audio What The Headcrab: Episode 9: 9 minutes 14 Seconds – 9MB
Right click the button above to save the podcast your computer.
Please note: Left clicking will not save the file.

Watch the Podcast Video

ModDB

It’s been a quite week over on ModDB, but here’s what I found.

  • Faded, two months later
    This mod is new for me and it seems to lack a clear goal, at least a clear goal is not presented. Black and white screens look interesting.
  • Faded: The Struggles with Modding
    This is just the author telling us he broke something then fixed it, along with some small updates. Reading this guy makes me depressed. Looks like there are some betas available on the download page if you are interested. Moving on…
  • Crypt is dead
    Another mod bites the dust. There’s a video of the authorrrrrr pourrrrrrring his hearrrrrt out (watch the video and you’ll get my R use. Now, I haven’t been following this mod but the screenshots look pretty good, so this is a shame, but this is what often happens in modding. That’s why I avoid getting too interested in ANY mod until it’s released.
  • Lost Story Dev.Log #4 – Part One: Photogrammetry for Models and Lost Story Dev.Log #4 – Part Two: Photogrammetry for Materials
    I have to admit I glazed over these. I’m not interesting in the minutiae of the technicalities but some are, so it’s good they discuss it.
  • Raising The Bar: Learning a Lesson from Valve
    An article about hos the recent release of an uncorrected copy of the Raising The Bar book changed the way tis team works.
  • Raising The Bar: Wasteland gameplay footage
    4 minutes of gameplay video through the wasteland area.
  • BSP2MAP
    Since I am just getting into modding, I have no idea if this is good or not, but I thought I would post it in case modders missed it.
  • HL2 Ep3: The Closure: VMF files
    Leon has released all the VMF files for hsi mod. I’ll try to host them on my server soon.
  • Half-Life: Update Mod
    it’s dead due to legal issues.
  • Aftermath
    Or is it? Well, kinda, it’s being devolved back to version 3.5. Full details on the page. Sad but there is always the legal side to consider.
GameBanana

So, I checked out GB and found no new SP maps. There’s a quite a few new weapons and skins and stuff, but for SP players that’s generally not too interesting. Maybe one day, I’ll try messing around with those things.

Final Thoughts

So that’s it. Another episode in the bag. Shorter than normal but I suspect that’s how they are going to be from now on, partly because there’s less to report on and partly because I hope to do a weekly show.

Until next time, remember, Finishing Half-Life is just the Beginning!

CYA

7 Comments

  1. Half-life 2 concept is absolutely stunning, but I would be lying if I said it was the best. Concept arts for almost any game is really good. I even took a little try at re-creating a half-life 2 concept art to a real map, called proto_bridge.

    I hope to re-create more half-life 2 concepts in the future if I have time.

    1. Yep, I agree here. However, owning a physical copy of RTB is expensive af at the moment, which sucks.

    2. I had this ambitious idea once, to create as many maps based on HL2 concepts as possible. Ended with only one, because I had other interesting ideas.

    3. Mega Sean 45

      It’s fun making different theories of this universe. I even wrote an origin of the Universal Union’s history, and reasons to why the Combines took over the Earth in seven hours but let the humans live, and why they put Breen in charge. I mean really, why would they leave a human in charge? It’s obviously for research purposes. Let the humans destroy each other, and us Combines just sit back and watch the show! 😉

  2. Yeah, Lost Story.
    They will create plenty of new Source features, and then after some time they decide to switch the engine to Unity of UE4, and then for next 4 years we will hear nothing. Then entire project will vanish or change completly, people wil back to their life or start in gaming industry on diffrent projects…

    Yeah ‘Raindrop’, where are you, you beautiful Source mod, that becomes some generic Unity project :/

  3. Mega Sean 45

    Well, there’s not much going on in HL SP gaming, I’m afraid. But I have been playing Portal Stories: Mel! 😀

  4. Duke

    Here’s a potential gem, I’m sure many of you mappers and modders out there have already seen it, but for those that haven’t, get a look at ‘Bunker of the Damned’….it’s out there on torrent…but anyway, it’s a sort of Half-Life/Doomesque flick, lot’s of good ideas and scenarios to be played with.

Leave a Reply


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>