TTT Pyra

for Half-Life 2

14th September 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

Your aim is to gather seven crystal balls in the pyramid. A departure from the usual style of maps by this author. More screenshots would be appreciated. TIA.

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  1. Unlike this suthor’s usual switch & trap fest, this map involves combat, and lot’s of it.

    I haven’t finished it yet, but what I’ve seen of TTT-Pyra so far is nicely laid out, the pyramid design leading to some unique (I think) layouts. But it is very hard, with loads of combines firing on you from several different heights and angles — you storm into a clearing only to find you’re under atack from left, right and centre. And from below, above and… well, above that!

    On the other hand, there are several routes to take, which is a definite plus point. I love exploring.

  2. Zeek

    Got all the balls, then message says now try to get out of here but going back to start produces no end screen/credits, worth playing though

  3. Design is average with some egyptian texture…progression is non linear but highly challenging with lots of zombies and is finished when you collect the 7 orbs the way you can use bricks or other elements with the gravitation gun to kill enemies can add some entertainement

  4. Invader Zam

    sounds cool. COME ON

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