I have no idea if this idea has been proposed before but it came to me in a dream. It was between the “Trapped between two broken staircases” and “giant bees and giant cameras fighting”!
With the advent of Portal 2 people have been thinking about new gameplay mechanics for Portal, and that’s pretty cool, but has anybody suggested changing the way the portals work?
In my dream the portals were different shapes; each shape telling the player what they did. So, a rectangular portal, like in my crappy Photoshop image, would send you out at twice the speed, a square one would slow you down, a triangular one, with the point facing left would curve you to the left, a hexagonal would slow time down for a second or so and so on.
Of course, the maps would be designed to require different types of portals, which brings us onto the new point; we would need a new portal gun, or at least a new way of using it. I propose using the weapon select concept, so that players select the type of portal they want then use it.
I had one idea where as the player passed through the portal they became blind for a few seconds but any doors that required buttons pressed to open, were opened automatically.
I’d love to hear readers’ idea for what other effects the portals could have.
In my dream, as I passed through a portal it actually spoke to me and that’s why I used “personalities” in the title. Each one was like Mister Men, but with a slightly darker side. The personality and voice would be matched with the Portal effect.
As a side note there are some pretty nice skins that you can use with Portal. Check them out on FPS Banana.