Simply find you way out of Black Mesa.
Just don’t expect an easy time of it!
Apparently, there are 2 Easter Eggs in this map and only one can be found with Noclip.
In celebration of Gilfrarry (Thanks man, can’t thank you enough) reformatting and uploading all the Half-Life 1 maps and mods into my format and onto my server, I have decided to run the 100 SUMMER DAYS OF NOSTALGIA Starting 1st June and running for 100 days I will update a Half-Life 1 map or mod every day.
23rd May 2011 15 Comments
Hello and welcome to another Roundtable Podcast. In this show we dissect Portal 2.
Thanks to my guests; William from Podcast17, Glenn from HL2.Net and Patrick from GameBacon.
Apologies for my lower sound quality.
22nd May 2011 2 Comments
A short map that takes place in some part of Black Mesa.
You meet a variety of enemies and your goal is to escape.
Of course, nothing turns out as you expect it.
Total Downloads: 1,86222nd May 2011
11 Comments
and 7 recommendations, most say "Maybe?"
Once again Gordon Freeman has a new job in another top secret laboratory. Here, the scientists have found a way to free alien slaves from the will of their masters. They have already freed some and hired them to work in the lab. But there’s also a team which runs some crazy experiments on teleportation. There is a disaster waiting to happen!
Total Downloads: 2,39722nd May 2011
14 Comments
and 8 recommendations, 3 say "Play It Now!"
The scenario is simple: Save your own skin and get to the surface.
Based in Black Mesa, you get to see a small part of the underground facility and even a quick trip to Xen, if you look in the right place.
Total Downloads: 2,45521st May 2011
14 Comments
and 12 recommendations, most say "Play It Now!"
Here is what Gabe Newell recently said in an interview…“The industry has this broken model, which is one price for everyone. That’s actually a bug, and it’s something that we want to solve through our philosophy of how we create entertainment products.”
Back in October 2007, for Poll Question 53 I asked Would an
21st May 2011 16 Comments
A couple of weeks ago I wrote a piece entitled Evenness of Quality, where I argued that a mod should have an evenness of quality throughout. Even if that meant dropping a section down in quality so it wouldn’t stand out. However, just to be clear, I was not talking about the detail of an area, but something more abstract. Well, today I am almost going to contradict that and write about the WOW Factor.
For a mod to reach greatness it normally requires at least one section in the mod where the player goes “WOW”. There are a number of ways to cause that exclamation.
21st May 2011 11 Comments
You start at the top of a shaft, with no other way to go except down.
Clearly the only thing to do is find an escape route.
Work slowly and methodically, as your path is not always clear.
Total Downloads: 2,97715th May 2011
21 Comments
and 12 recommendations with no significant bias
So, I was chatting with Au Heppa, one of the makers of Water (which is currently being tested by the BTC) about modding and indie games. It has become clear that a lot of mods have considered converting to other engines and therefore turning themselves in to indie games.
14th May 2011 12 Comments
Type your search here:
Total Downloads: 1,93924th May 2011
17 Comments and 8 recommendations with no significant bias