Caricatures

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I acknowledge that some of my ideas are a little strange, but this probably Takes the biscuit!

How about a mod/game based on caricatures of the world? Now most caricatures I’ve heard of have been people but a talented artist may be able to create something interesting with architecture and especially weapons.


24th March 2005 No Comments

Alien Host

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Here is another alien invasion idea similar to the Trust Mod Idea. However this story has a more detailed background that I have taken care to ensure is as realistic as possible. Too often in these types of stories the actions that either lead up to or happen just after the invasion are beyond belief. I keep saying to myself “there’s no way they would do that!”. As I’ve said, in this story I’ve tried to make the action believable. Whether I’ve done that or not only you can decide.


6th March 2005 5 Comments

I Want A Universe

Developer Responsibility When a game becomes popular I believe that the developer and publisher have a responsibility to provide more detailed background information regarding the universe it is set in. Let me give you a real-world example.


10th February 2005 2 Comments

Replayability and Difficulty Settings

Introduction I don’t replay games – ever! But if I like the theme and gameplay then I will seek out mods and maps for it. That’s the main reason I play PC games instead of console versions. There are many factors that effect replayability but in this article I will only focus on difficulty settings.… Read More


27th January 2005 No Comments

Game and Story Writing

Story Writing within a team I applied to join a mod team last month as a story consultant. It was very cheeky of me because they weren’t even looking for anybody to join the story team. After a few e-mails back and forth it was agreed that what I wanted to do and what they… Read More


15th January 2005 1 Comment

Trust

Starting Premise 44 years after a biological research facility was sealed from the inside by General Allenton, you have been sent to the base as part of a three-team mission to reopen it.


14th January 2005 No Comments

Victoriana – Fictional Theme

Introduction The Victorians were a new breed of people, people with engineering skills to almost match their vision. Although very mechanical compared to world of microchips and mini gadgets, things were built to last. Here, I present some background information for a game or mod based around the engineering skills and imagination of the Victorian… Read More


30th December 2004 3 Comments

Sweat

Introduction I’m constantly looking for ways to give games and mods more replayability. The obvious answer would be to have a certain amount of randomness to the location of enemies and health, the way enemies respond etc. But there are also other ways. I’m currently writing a post that discusses this exact point. It’s main… Read More


19th November 2004 4 Comments

New Themes for Old Games

I have almost covered this in another post (Remaking Games) but this article is taking a slightly different direction. In the original article I discussed the idea of whether game makers should revisit old game with a fresh perspective. My first thought was to give the basic premise of the game to another studio an… Read More


12th September 2004 No Comments