Black Death

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Black Death is a single-player Half-Life 2: Episode Two level that deviates from the original gameplay.

In the post-apocalyptic future, Gordon Freeman must escape from a zombie-infested medieval tourist town outside of City 17 with no allies and only two tools at his disposal – his trusty crowbar and a confusion crossbow.

The new crossbow confuses enemies into attacking the victims rather than killing them. Outmanned, he must adapt to his new environment and find the balance between crowbar and crossbow.

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Total Downloads: 2,73715th January 2012
14 Comments and 14 recommendations, most say "Play It Now!"

The Alpha Unit

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You play as Corporal Daniel Fletcher and your mission is to recover data from the Anomalous Materials Laboratory.

Along the way you will encounter all sorts of enemies and eventually rejoin your unit.

Can you complete your objective?

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Total Downloads: 4,21115th January 2012
28 Comments and 12 recommendations, 5 say "Maybe?"

CrossbowVille

for Half-Life 2: Episode Two

Well, here it is. The entries from the CrossbowVille mapping Competition.

The objective was to create an interesting release that used the Crossbow as the main weapon.

The mod contains 3 entries, with varying styles.

I would like to thank the competition’s sponsors; SteamContests.Com and Tt Esports.com and of course, the modders who entered.

Enjoy!

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Total Downloads: 6,78714th January 2012
51 Comments and 19 recommendations, most say "Play It Now!"

Runaway Train

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You find yourself on a runaway train. Nothing left to do but work your way to the front – if you can!

Headcrabs and Combine soldiers try to stop you.

Follow the path in and on the train until you meet you final foe.

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Total Downloads: 2,40511th January 2012
35 Comments and 21 recommendations, most say "Play It Now!"

Power Outage

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila. The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level. Consequently the module is a slice of what would be a larger level. This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay. The player can elect to rush the level at a higher margin of difficulty. Power Outage also features destroyable power transformers that knock out the lights in each section of the level.

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Total Downloads: 1,8859th January 2012
18 Comments and 13 recommendations, 5 say "Play It Later"

Quest for Dog’s Spark

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This singleplayer Half-Life 2 level takes place within an old underground temple that located within a mountain. The game space consists of two main areas: a small desert exterior just outside the entrance to the temple and the interior of the underground temple that contains five dangerous puzzles. The player’s objective is to traverse through the temple; making their way past the five puzzles, in order find Dog’s spark, which is located at the end of the temple.

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Total Downloads: 1,6248th January 2012
17 Comments and 10 recommendations, most say "Play It Now!"

Let the universe decide

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I’m always looking for ways to improve the usability of the site and add new features. One I have been trying to add for a while is a random map or mod.

In the past I had a project site, which required the creation of three screenshots and a new row in a database. It looked pretty but was more work.

I changed the way I wanted this random post presented and finally got my hands dirty with copying and pasting some code. After that it was just a case of fiddling with it until I got what I wanted.


27th December 2011 12 Comments