AssassinateVille contains 5 maps where you must eliminate one particular person.
Each map is set in very different environments and situations.
All require you to escape after the assassination, with some easier than others.
This is the third and final mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an defence scene.
There are 3 entries for this competition.
Total Downloads: 2,76828th December 2013
31 Comments
and 16 recommendations, 8 say "Maybe?"
This is the second mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an defence scene.
There are 10 entries for this competition
Total Downloads: 5,1456th December 2013
82 Comments
and 15 recommendations, most really enjoyed it!
In this podcast I talk to Mark Allen, Justin Carlton and Darren Weekes about their entries to the AmbushVille mod, their approach to building a map in such a short time and other mapping topics.
If you have any specific questions , please post them as comments and I or the guest will respond.
10th November 2013 9 Comments
Here we go again with another of “Miigaa’s maps”! Follow the route through various puzzles and combat until you reach the final battle.
As with all of his maps, enjoy the beautifully lit and composed areas but be aware that your sightseeing could turn into fighting for your life at any time.
Enjoy!
Total Downloads: 4,5186th November 2013
46 Comments
and 19 recommendations, most say "Play It Now!"
Dropping down in the lift gives you little time to prepare but fortunately if you keep still the Metrocops won’t see you.
Not until you move, that is.
From then on, you are on a quest to find the hidden ammo cache!
Running without thinking won’t get you very far here. Good Luck.
Total Downloads: 3,7225th November 2013
20 Comments
and 17 recommendations, most say "Play It Now!"
This is the first mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an ambush scene.
“The winning map will be the one that sets up the ambush in the best way, paying attention to the atmosphere, the surprise and the general gameplay. If a map sets up the ambush beautifully but is then boring to play, it won’t win.
Attention to detail is very important in this competition. I would much prefer smaller but highly polished maps than larger, less polished maps.”
Total Downloads: 5,11629th October 2013
41 Comments
and 19 recommendations, most say "Play It Now!"
These short 2 maps came second in TWHL’s Test Chamber Mapping Competition back in November 2005.
You play no part in the introduction of the sample at the beginning but once the shit hits the fan, it’s up to you to find a way out.
I accept that there is no combat in these maps and therefore technically they shouldn’t be listed on the site, but I felt there was enough puzzle elements ad the fact that it’s set in Black Mesa was justification to include it.
Total Downloads: 1,43914th October 2013
5 Comments
and 5 recommendations with no significant bias
Believe it or not but we have come to the end of The Replay Experience Experiment.
Here is the seventh and final podcast, where Don and I discuss the event and our favourite moments.
Please feel free to post and discuss yours.
Both Don and I will respond to any comments you may make, so please don’t hesitate to comment.
6th October 2013 No Comments
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Total Downloads: 4,45422nd February 2014
48 Comments and 13 recommendations, most say "Play It Now!"