Opposing Force: Incoming

The Replay Experience Experiment: Half-Life: Opposing Force incoming

As the game begins, Shephard is part of the clean-up operation. After his transport aircraft is taken down by an Alien Aircraft and he is cut off from the rest of his unit, the “clean-up” mission is abandoned and Shephard joins forces with the scattered survivors seeking escape.

Before the first chapter of Half-Life: Opposing Force, a short introduction is shown.

As Adrian Shephard and his fellow HECU comrades are approaching the LZ (Landing Zone 117) at the Black Mesa Research Facility, his plane (codenamed Goose 7) is shot down by alien aircraft, along with several other V-22 Ospreys (the first one is codenamed Goose 3).

The rest of the opening sequence consists of Shephard continually losing and regaining consciousness, seeing conflict between the Xen aliens and the Marines who survived the crash.


18th August 2012 14 Comments

Opposing Force: Boot Camp

The Replay Experience Experiment: Half-Life: Opposing Force boot-camp

The training chapter of Opposing Force. Adrian Shephard is bumped to the top of the Advanced Training list.

Shephard and his comrades are trained by Dwight T. Barnes, Marine Drill Instructor, in Santego Military Base, Arizona.

He works his way through the training exercises overlooked by Drill Instructor Sharpe until he is ready for the field.


16th August 2012 19 Comments

7 Tips for New Players – The 7 Series

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I was watching NCIS just now and they were talking about Gibbs’ rules. It got me thinking about what “rules” I would give to new players and suddenly I had another 7 Series article!

Some of these rules are probably good for all players, but if I had read this sort of thing when I first started playing I might have enjoyed it more and used less lives and saves!


28th October 2011 7 Comments

Trigger Happy

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A simple idea: A partially-random level each time you play.

There’s no story or abckground, just slightly different enemy placement and layout on every playthrough.

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2

Total Downloads: 1,49213th June 2011
19 Comments and 12 recommendations, 5 say "Maybe?"

Slums

for Half-Life 2

Author’s Note “There is a storyline not consider original game Half-Life 2 and addon Half-Life 2: Episode One. Gordon Freeman it appears in a building of which should find a way out. On a way various opponents as groups of combines and zombie will come across.” Features Animated Background Menu HDR Support Autosaves Basic Details… Read More

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1

Total Downloads: 1,41928th March 2007
28 Comments and 4 recommendations, 2 say "Play It Later"

Replayability and Difficulty Settings

Introduction I don’t replay games – ever! But if I like the theme and gameplay then I will seek out mods and maps for it. That’s the main reason I play PC games instead of console versions. There are many factors that effect replayability but in this article I will only focus on difficulty settings.… Read More


27th January 2005 No Comments