This is the second mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an defence scene.
There are 10 entries for this competition
Here we go again with another of “Miigaa’s maps”! Follow the route through various puzzles and combat until you reach the final battle.
As with all of his maps, enjoy the beautifully lit and composed areas but be aware that your sightseeing could turn into fighting for your life at any time.
Dropping down in the lift gives you little time to prepare but fortunately if you keep still the Metrocops won’t see you.
Not until you move, that is.
From then on, you are on a quest to find the hidden ammo cache!
Running without thinking won’t get you very far here. Good Luck.
This is the first mod in the 3×10 Mapping Competition Series.
Mapper were tasked with creating an ambush scene.
“The winning map will be the one that sets up the ambush in the best way, paying attention to the atmosphere, the surprise and the general gameplay. If a map sets up the ambush beautifully but is then boring to play, it won’t win.
Attention to detail is very important in this competition. I would much prefer smaller but highly polished maps than larger, less polished maps.”
Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lie between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least).
MiddleVille is the second competition in the 3×24 series.
It continues from BeginningVille and comprises the main part of the (hopefully) final mod.
There are two entries in this mod, both continue from their previous entries.
Author’s Note:The objective of this short demo is to recreate the City 17 universe in a much more detailed, destructible and architecturally enhanced environment, one that should have been originally presented to us in Episode 1.
This demo was originally part of a much bigger project, but has now been transformed into a small portfolio gameplay piece.
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