Pay attention – things are more complex than they might first appear. Intrigue, subterfuge, and mystery predominate. An ancient machine tainted with human technology, guarded by a vicious pack of Nihilanthi aliens. There are few answers, but many questions. Will they ever be resolved?
Finding yourself falling through a vent, you need to work your way to a Combine portal.
This will provide the means for your escape.
Don’t rush through, as there are many twists and turns, plus caches to find. Good Luck!
Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod.
The Resistance is threatened by a decisive Combine assault, and as a wanted Resistance member you will need to fight to escape from the Combine’s clutch.
At the same time, a mysterious force is working towards ends unknown…
Call In takes place a few hours after the citadel was destroyed by Gordon Freeman.
You take the role of a rebel soldier on a mission to retrieve information regarding the super portal to aid in the building of Dr. Magnusson’s rocket.
Enter the mind of Filip Valkas, who lost his parents in the Seven Hour War, and take your revenge on your Combine captors in a new story centred on the Half-Life Universe. Pick up your own crowbar and force your way out of Citizen Containment Zone 19, and lead in the uprising against the alien aggressors.
You find yourself in what looks like a prison but it’s much more industrial than most. Clearly you need to escape and that is easier said than done.
You get to leave the prison and feel the fresh air on your face but not for too long. Keep the faith as you will eventually see the light of day again, but you might wish you hadn’t.
“The last thing I remember was our train being stopped in the woods. OVERWATCH told me I was needed for questioning, so they locked me in one of those cold pods and stuck me on the next train to NOVA PROSPEKT. I can still see my WIFE watching me drift away.”