“You woke up in the test chamber by teleportation and you need to activate the teleporter that would get out of Black Mesa, but it needs to include the 3 energy generator, which are somewhere in the lab, your task is to incorporate these generators simultaneously exterminate monsters, and then go through teleport, and what is on the other side will see the teleporter.”
TrapVille AKA AdmiralAckbarVille
Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.
This mod contains 9 entries, each with their own style and setting.
The theme for this challenge was a trap. The player could be the one setting it or caught in it.
Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.
This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.
One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.
The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.
We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.
The reason for the change and the exact change is entirely up to you.
You take the role of John Sprucecape, a violent unemployed man with an alcohol addiction living in Alaska.
He’s wife fears for their child and herself, but is too frightened to leave John, fearing the reaction of her husband.
One day John’s wife has collected enough courage to flee from Point Spruce with their small son, Eddie.
Passed out, John has been left alone and locked in his own house. It’s time to find his escaping family.
John is about to experience the most fearsome and challenging journey of his life.
Chasmville is the first in a series of 5 Mapping Challenges called The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.
This challenge contains 13 entries all with the idea of a Chasm as the main theme.
You have received a call to a tower. The guy you meet there is not very happy just to see you.
He thinks he needs a team. Little does he know how effective you are.
Follow his instructions and do what you do best.
Then get to the roof and escape.
We all read and watch plenty of other amazing stories and ideas.
The thought of using them as inspiration for maps is an interesting one.
This theme came about from a suggestion made on the RTSL site.
July the fourteenth, 1883: Being rather rudely awakened after a night of drunken revelry; Half-Rats is thrust into a rather dire situation.
Utter calamity has erupted in the streets outside of the general store which he calls home – calamity of the most unnatural and horrific kind, that is.
Now he and the shop keeper, Mr. Trask, must hold out against this infernal host of creatures together. Will they survive the night?