In Poll Question 045 I asked “Would you buy and play a game that only had one difficulty setting?”. It was a badly worded question because I meant that the only level available was the HARD setting. Whilst posting a reply comment I had a flash idea….
In comment 19 I thoughtlessly suggested a random difficulty setting but immediately after posting it I reconsidered it. Perhaps it would be interesting to see how it would play.
Here’s some thinking behind it:
- The player still sets a base difficulty setting as normal – probably Easy, Mdeium and Hard.
- The game engine assigns the setting to approximately 70% of the game (This figure could be user configurable).
- The remaining percentage is randomly assigned difficulty levels.
Not being a game developer myself I’m not entirely sure how this would be accomplished. I suppose adjusting individual enmies’ settings is difficult or perhaps currently impossible. Perhaps sections of levels could be assigned difficulties and these would include:
- Number of enemies
- Skill level of enemies
- Placement of enemies
- Placement and amount of ammunition
- Placement and amount of health
- Placement and amount of cover
Perhaps there would be other variables, like maximum speed of vehicles.
Back in January 2005 I wrote a post entitled Replayability and Difficulty Settings. In it, and I had forgotten about it completely until I researched PP for this post, I mention randomness but didn’t go into details.
I believe replayability is very, very important and developers should do more to make their games replayable.
What do you think?