I’ve played and finished Half-Life 2: Episode 2 and thoroughly enjoyed it but I don’t think I have the patience to spend enough time required to achieve all the err.. achievements. Maybe if I were rewarded in some way, perhaps the opportunity to buy Episode 3 a week early or somethhin I may consider it.
So, this week’s Poll Question is:
Have “Achievements” in Episode 2 made you play more?
Does anybody know if you actually receive anything for completing all the achievements? Sure, you get the details on your Steam profile but beside that anything else? If I assume the answer is no then why bother?
Perhaps for the same reason people climb mountains: because they are there. We all like challenges. The only other game I play besides SP FPS game sis Trackmania Nations. It’s a free non-realistic driving game, with both online and offline modes. I play the same track over and over again just to get the best medal I can. Medals are linked to times. When you beat the first 90 tracks that come with the game you can play another 30 special ones.
The point is that I replay the game just to improve my time by 1/100th of a second but would never replay a mod. Maybe if there were more detailed statistics I might become more involved, who knows.
I want to look briefly at the concept of rewarding players for gaining certain achievements. In a recently updated and very popular single player mod called The Citizen a new ending was added. This ending can only be seen if you collect all the Easter Eggs and this is fantastic and I wholeheartedly applaud the authors for adding interesting gameplay elements like this.
However, I’d like to offer a Devil’s Advocate view….
Why should only the better players be rewarded? What if you are simply a bad player do you deserve to miss the ending? Perhaps it should be the other way around. The bad player gets the reward for playing. Don’t they work just as hard as the better players?
Of course, nearly everything is life is geared towards this mentality. Better players earn more money, better performers get the best and highest paying jobs. A simple survival of the fittest mentality. However, I would counter that as society becomes more advanced and civilized it spends more effort on ensuring those less fortunate than us receive help and support.
How far could you take it? The player who finishes a game on HARD gets a small refund? DO people who understand the deeper elements of a film get to see special endings? No, of course not, the viewer with a better understand has an intrinsic reward over those less observant or less interested.
Games and mods are without doubt completely different from jobs and other entertainment but I can’t quite put my finger on it but feel we are missing the point.